Oddish
Sword

If exposed to moonlight, it starts to move. It roams far and wide at night to scatter its seeds.

Evolution Chain

oddish
Oddish
Level 21
gloom
Gloom
vileplume
Vileplume
bellossom
Bellossom

Pokédex & Training Data

Classification Weed Pokémon
Height 0.5 m (1'08")
Weight 5.4 kg (11.9 lbs)
Abilities
EV Yield +1 Sp. Atk
Catch Rate 255
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Plant

Pokédex Numbers

Kanto (R/B/Y) #043
Johto (G/S/C) #083
Hoenn (R/S/E) #088
Johto (HG/SS) #083
Kalos (Central) #105
Hoenn (OR/AS) #091
Galar (Sw/Sh) #055
National #043
Blueberry #062

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
4 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
8 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
12 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
14 Poison Powder
— 75% 35 Poisons the target.
16 Stun Spore
— 75% 30 Paralyzes the target.
18 Sleep Powder
— 75% 15 Puts the target to sleep.
20 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
24 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
28 Moonblast
95 100% 15 Has a 30% chance to lower the target’s Special Attack by one stage.
32 Grassy Terrain
— — 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
36 Moonlight
— — 5 Heals the user by half its max HP. Affected by weather.
40 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
4 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
8 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
12 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
14 Poison Powder
— 75% 35 Poisons the target.
16 Stun Spore
— 75% 30 Paralyzes the target.
18 Sleep Powder
— 75% 15 Puts the target to sleep.
20 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
24 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
28 Moonblast
95 100% 15 Has a 30% chance to lower the target’s Special Attack by one stage.
32 Grassy Terrain
— — 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
36 Moonlight
— — 5 Heals the user by half its max HP. Affected by weather.
40 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM29 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM50 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM74 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM88 Grassy Terrain
— — 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
TR00 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR59 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR77 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM21 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Grassy Glide
55 100% 20 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
After You
— — 15 Makes the target act next this turn.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Ingrain
— — 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
Nature Power
— — 20 Uses a move which depends upon the terrain.
Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
Strength Sap
— 100% 10 Heals the user by the target’s current Attack stat and lowers the target’s Attack by one stage.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Teeter Dance
— 100% 20 Confuses the target.
Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
BD/SP
Name Class Power Acc. PP Effect
After You
— — 15 Makes the target act next this turn.
Charm
— 100% 20 Lowers the target’s Attack by two stages.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Ingrain
— — 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
Nature Power
— — 20 Uses a move which depends upon the terrain.
Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
Strength Sap
— 100% 10 Heals the user by the target’s current Attack stat and lowers the target’s Attack by one stage.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Teeter Dance
— 100% 20 Confuses the target.
Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.

Base Stats

Hp 45
Attack 50
Defense 55
Sp. Atk 75
Sp. Def 65
Speed 30
Total 320

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.25x
0.5x
2x
0.5x
2x
2x
0.5x