Bellossom
Ruby

When BELLOSSOM gets exposed to plenty of sunlight, the leaves ringing its body begin to spin around. This POKéMON’s dancing is renowned in the southern lands.

Sapphire

A BELLOSSOM grows flowers more beautifully if it has evolved from a smelly GLOOM - the stinkier the better. At night, this POKéMON closes its petals and goes to sleep.

Emerald

Its flower petals deepen in color through exposure to sunlight. When cloudy weather persists, it does a dance that is thought to be a ritual for summoning the sun.

Firered

Plentiful in the tropics. When it dances, its petals rub together and make a pleasant ringing sound.

Leafgreen

BELLOSSOM gather at times and appear to dance. They say that the dance is a ritual to summon the sun.

Evolution Chain

oddish
Oddish
Level 21
gloom
Gloom
leaf-stone leaf stone
vileplume
Vileplume
sun-stone sun stone
bellossom
Bellossom

Pokédex Data

Classification Flower Pokémon
Height 0.4 m (1'04")
Weight 5.8 kg (12.8 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +3 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Plant

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Stun Spore
75% 30 Paralyzes the target.
1 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
1 Magical Leaf
60 20 Never misses.
44 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
55 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Stun Spore
75% 30 Paralyzes the target.
1 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
1 Magical Leaf
60 20 Never misses.
44 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
55 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Stun Spore
75% 30 Paralyzes the target.
1 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
1 Magical Leaf
60 20 Never misses.
44 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
55 Solar Beam
120 100% 10 Requires a turn to charge before attacking.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Mimic
10 Copies the target's last used move.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swords Dance
20 Raises the user's Attack by two stages.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
20 Raises the user's Attack by two stages.

Base Stats

Hp 75
Attack 80
Defense 95
Sp. Atk 90
Sp. Def 100
Speed 50
Total 490

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x