Oddish
Black/WhiteBlack 2/White 2

It often plants its root feet in the ground during the day and sows seeds as it walks about at night.

Evolution Chain

oddish
Oddish
Level 21
gloom
Gloom
leaf-stone leaf stone
vileplume
Vileplume
sun-stone sun stone
bellossom
Bellossom

Pokédex Data

Classification Weed Pokémon
Height 0.5 m (1'08")
Weight 5.4 kg (11.9 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 Sp. Atk
Catch Rate 255
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Plant

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
5 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
9 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
13 Poison Powder
75% 35 Poisons the target.
15 Stun Spore
75% 30 Paralyzes the target.
17 Sleep Powder
75% 15 Puts the target to sleep.
21 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
25 Lucky Chant
30 Prevents the target from scoring critical hits for five turns.
29 Natural Gift
100% 15 Power and type depend on the held berry.
33 Moonlight
5 Heals the user by half its max HP. Affected by weather.
37 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
41 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
5 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
9 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
13 Poison Powder
75% 35 Poisons the target.
15 Stun Spore
75% 30 Paralyzes the target.
17 Sleep Powder
75% 15 Puts the target to sleep.
21 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
25 Lucky Chant
30 Prevents the target from scoring critical hits for five turns.
29 Natural Gift
100% 15 Power and type depend on the held berry.
33 Moonlight
5 Heals the user by half its max HP. Affected by weather.
37 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
41 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
After You
15 Makes the target act next this turn.
Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
After You
15 Makes the target act next this turn.
Charm
100% 20 Lowers the target's Attack by two stages.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Nature Power
20 Uses a move which depends upon the terrain.
Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Teeter Dance
100% 20 Confuses the target.
Tickle
100% 20 Lowers the target's Attack and Defense by one stage.

Base Stats

Hp 45
Attack 50
Defense 55
Sp. Atk 75
Sp. Def 65
Speed 30
Total 320

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.25x
0.5x
2x
0.5x
2x
2x
0.5x