Black/WhiteBlack 2/White 2
It often plants its root feet in the ground during the day and sows seeds as it walks about at night.
Evolution Chain
Pokédex & Training Data
Classification
Weed Pokémon
Height
0.5 m (1'08")
Weight
5.4 kg (11.9 lbs)
Abilities
- Chlorophyll
- Run Away (Hidden)
EV Yield
+1 Sp. Atk
Catch Rate
255
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Plant
Pokédex Numbers
Kanto (R/B/Y)
#043
Johto (G/S/C)
#083
Hoenn (R/S/E)
#088
Johto (HG/SS)
#083
Kalos (Central)
#105
Hoenn (OR/AS)
#091
Galar (Sw/Sh)
#055
National
#043
Blueberry
#062
Held Items
None in this generation.
Learned Moves
Level Up Moves
Black/White
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
| 5 | Sweet Scent | — | 100% | 20 | Lowers the target’s evasion by one stage. | |
| 9 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 13 | Poison Powder | — | 75% | 35 | Poisons the target. | |
| 15 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
| 17 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
| 21 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
| 25 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |
| 29 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| 33 | Moonlight | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| 37 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| 41 | Petal Dance | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
Black 2/White 2
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
| 5 | Sweet Scent | — | 100% | 20 | Lowers the target’s evasion by one stage. | |
| 9 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 13 | Poison Powder | — | 75% | 35 | Poisons the target. | |
| 15 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
| 17 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
| 21 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
| 25 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |
| 29 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| 33 | Moonlight | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| 37 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| 41 | Petal Dance | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
TM/HM Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM75 Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Black 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| After You | — | — | 15 | Makes the target act next this turn. | |
| Gastro Acid | — | 100% | 10 | Nullifies target’s ability until it leaves battle. | |
| Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| Worry Seed | — | 100% | 10 | Changes the target’s ability to Insomnia. |
Egg Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| After You | — | — | 15 | Makes the target act next this turn. | |
| Charm | — | 100% | 20 | Lowers the target’s Attack by two stages. | |
| Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
| Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
| Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
| Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| Teeter Dance | — | 100% | 20 | Confuses the target. | |
| Tickle | — | 100% | 20 | Lowers the target’s Attack and Defense by one stage. |
Base Stats
Hp
45
Attack
50
Defense
55
Sp. Atk
75
Sp. Def
65
Speed
30
Total
320
Type Defenses
(vs. Gen 6+ rules)