Gloom
Ruby

GLOOM releases a foul fragrance from the pistil of its flower. When faced with danger, the stench worsens. If this POKéMON is feeling calm and secure, it does not release its usual stinky aroma.

Sapphire

From its mouth GLOOM drips honey that smells absolutely horrible. Apparently, it loves the horrid stench. It sniffs the noxious fumes and then drools even more of its honey.

Emerald

A horribly noxious honey drools from its mouth. One whiff of the honey can result in memory loss. Some fans are said to enjoy this overwhelming stink, however.

Firered

Its pistils exude an incredibly foul odor. The horrid stench can cause fainting at a distance of 1.25 miles.

Leafgreen

The fluid that oozes from its mouth isn’t drool. It is a nectar that is used to attract prey.

Evolution Chain

oddish
Oddish
Level 21
gloom
Gloom
leaf-stone leaf stone
vileplume
Vileplume
sun-stone sun stone
bellossom
Bellossom

Pokédex Data

Classification Weed Pokémon
Height 0.8 m (2'07")
Weight 8.6 kg (19.0 lbs)
Abilities

Held Items

None in this generation.

Game Locations

  • Berry Forest Area
  • Bond Bridge Area
  • Cape Brink Area
  • Hoenn Route 121 Area
  • Hoenn Route 123 Area
  • Hoenn Safari Zone Neacro Bike Area
  • Hoenn Safari Zone Nwmach Bike Area
  • Hoenn Safari Zone Se
  • Hoenn Safari Zone Sw
  • Kanto Route 12 Area
  • Kanto Route 13 Area
  • Kanto Route 14 Area
  • Kanto Route 15 Area
  • Water Path Area

Training

EV Yield +2 Sp. Atk
Catch Rate 120
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Plant

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Poison Powder
75% 35 Poisons the target.
1 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
7 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
14 Poison Powder
75% 35 Poisons the target.
16 Stun Spore
75% 30 Paralyzes the target.
18 Sleep Powder
75% 15 Puts the target to sleep.
24 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
35 Moonlight
5 Heals the user by half its max HP. Affected by weather.
44 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Poison Powder
75% 35 Poisons the target.
1 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
7 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
14 Poison Powder
75% 35 Poisons the target.
16 Stun Spore
75% 30 Paralyzes the target.
18 Sleep Powder
75% 15 Puts the target to sleep.
24 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
35 Moonlight
5 Heals the user by half its max HP. Affected by weather.
44 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Poison Powder
75% 35 Poisons the target.
1 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
7 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
14 Poison Powder
75% 35 Poisons the target.
16 Stun Spore
75% 30 Paralyzes the target.
18 Sleep Powder
75% 15 Puts the target to sleep.
24 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
35 Moonlight
5 Heals the user by half its max HP. Affected by weather.
44 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Mimic
10 Copies the target's last used move.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swords Dance
20 Raises the user's Attack by two stages.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
20 Raises the user's Attack by two stages.

Base Stats

Hp 60
Attack 65
Defense 70
Sp. Atk 85
Sp. Def 75
Speed 40
Total 395

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.25x
0.5x
2x
0.5x
2x
2x
0.5x