Gloom
Ruby

GLOOM releases a foul fragrance from the pistil of its flower. When faced with danger, the stench worsens. If this POKéMON is feeling calm and secure, it does not release its usual stinky aroma.

Sapphire

From its mouth GLOOM drips honey that smells absolutely horrible. Apparently, it loves the horrid stench. It sniffs the noxious fumes and then drools even more of its honey.

Emerald

A horribly noxious honey drools from its mouth. One whiff of the honey can result in memory loss. Some fans are said to enjoy this overwhelming stink, however.

Firered

Its pistils exude an incredibly foul odor. The horrid stench can cause fainting at a distance of 1.25 miles.

Leafgreen

The fluid that oozes from its mouth isn’t drool. It is a nectar that is used to attract prey.

Evolution Chain

oddish
Oddish
Level 21
gloom
Gloom
vileplume
Vileplume
bellossom
Bellossom

Pokédex & Training Data

Classification Weed Pokémon
Height 0.8 m (2'07")
Weight 8.6 kg (19.0 lbs)
Abilities
EV Yield +2 Sp. Atk
Catch Rate 120
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Plant

Pokédex Numbers

Kanto (R/B/Y) #044
Johto (G/S/C) #084
Hoenn (R/S/E) #089
Johto (HG/SS) #084
Kalos (Central) #106
Hoenn (OR/AS) #092
Galar (Sw/Sh) #056
National #044
Blueberry #063

Held Items

None in this generation.

Game Locations

Berry Forest Area
Bond Bridge Area
Cape Brink Area
Hoenn Route 121 Area
Hoenn Route 123 Area
Hoenn Safari Zone Neacro Bike Area
Hoenn Safari Zone Nwmach Bike Area
Hoenn Safari Zone Se
Hoenn Safari Zone Sw
Kanto Route 12 Area
Kanto Route 13 Area
Kanto Route 14 Area
Kanto Route 15 Area
Water Path Area

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Poison Powder
— 75% 35 Poisons the target.
1 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
7 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
14 Poison Powder
— 75% 35 Poisons the target.
16 Stun Spore
— 75% 30 Paralyzes the target.
18 Sleep Powder
— 75% 15 Puts the target to sleep.
24 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
35 Moonlight
— — 5 Heals the user by half its max HP. Affected by weather.
44 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Poison Powder
— 75% 35 Poisons the target.
1 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
7 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
14 Poison Powder
— 75% 35 Poisons the target.
16 Stun Spore
— 75% 30 Paralyzes the target.
18 Sleep Powder
— 75% 15 Puts the target to sleep.
24 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
35 Moonlight
— — 5 Heals the user by half its max HP. Affected by weather.
44 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Poison Powder
— 75% 35 Poisons the target.
1 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
7 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
14 Poison Powder
— 75% 35 Poisons the target.
16 Stun Spore
— 75% 30 Paralyzes the target.
18 Sleep Powder
— 75% 15 Puts the target to sleep.
24 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
35 Moonlight
— — 5 Heals the user by half its max HP. Affected by weather.
44 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Mimic
— — 10 Copies the target’s last used move.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swords Dance
— — 20 Raises the user’s Attack by two stages.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
— — 20 Raises the user’s Attack by two stages.

Base Stats

Hp 60
Attack 65
Defense 70
Sp. Atk 85
Sp. Def 75
Speed 40
Total 395

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.25x
0.5x
2x
0.5x
2x
2x
0.5x