Castform

Alternate Forms

castform
Base
Black/White

Its appearance changes with the weather. Recently, its molecules were found to be just like water.

Black 2/White 2

Temperature and weather affect its cellular structure, so this Pokémon changes form according to the weather.

Pokédex & Training Data

Classification Weather Pokémon
Height 0.3 m (0'12")
Weight 0.8 kg (1.8 lbs)
Abilities
EV Yield +1 hp
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Fairy, Indeterminate

Pokédex Numbers

Hoenn (R/S/E) #142
Unova (B2/W2) #163
Hoenn (OR/AS) #147
Alola (S/M) #181
Alola (US/UM) #220
National #351

Held Items

Game Locations

Unova Route 6 Area

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
10 Ember
40 100% 25 Has a 10% chance to burn the target.
10 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
10 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
20 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
30 Rain Dance
— — 5 Changes the weather to rain for five turns.
30 Sunny Day
— — 5 Changes the weather to sunny for five turns.
30 Hail
— — 10 Changes the weather to a hailstorm for five turns.
40 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather’s type.
50 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
50 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
50 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
10 Ember
40 100% 25 Has a 10% chance to burn the target.
10 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
10 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
15 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
20 Rain Dance
— — 5 Changes the weather to rain for five turns.
20 Sunny Day
— — 5 Changes the weather to sunny for five turns.
20 Hail
— — 10 Changes the weather to a hailstorm for five turns.
30 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather’s type.
40 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
40 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
40 Fire Blast
110 85% 5 Has a 10% chance to burn the target.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM59 Incinerate
60 100% 15 Destroys the target’s held berry.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM83 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Amnesia
— — 20 Raises the user’s Special Defense by two stages.
Clear Smog
50 — 15 Removes all of the target’s stat modifiers.
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
Future Sight
120 100% 10 Hits the target two turns later.
Hex
65 100% 10 Has double power if the target has a major status ailment.
Lucky Chant
— — 30 Prevents the target from scoring critical hits for five turns.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.

Base Stats

Hp 70
Attack 70
Defense 70
Sp. Atk 70
Sp. Def 70
Speed 70
Total 420

Type Defenses

(vs. Gen 6+ rules)

2x
0x

Sunny Castform

Sunny Castform

This form is cosmetic and shares its base stats with the standard form.

Rainy Castform

Rainy Castform

This form is cosmetic and shares its base stats with the standard form.

Snowy Castform

Snowy Castform

This form is cosmetic and shares its base stats with the standard form.