Castform

Alternate Forms

castform
Base
Sun

It changes its form depending on the weather. Changes in the temperature or humidity appear to affect its cellular structure.

Moon

Its form changes on its own, due to its cells’ sensitive reactions to temperature and humidity.

Ultra Sun

Although its form changes with the weather, that is apparently the result of a chemical reaction and not the result of its own free will.

Ultra Moon

Its form changes depending on the weather. The rougher conditions get, the rougher Castform’s disposition!

Pokédex Data

Classification Weather Pokémon
Height 0.3 m (0'12")
Weight 0.8 kg (1.8 lbs)
Abilities

Held Items

Game Locations

  • Alola Route 17 Northeast
  • Alola Route 17 West
  • Exeggutor Island Area
  • Haina Desert Area
  • Lush Jungle North
  • Lush Jungle South
  • Lush Jungle West
  • Malie Garden Area
  • Mount Lanakila Base
  • Mount Lanakila Outside
  • Tapu Village Area

Training

EV Yield +1 hp
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Fairy, Indeterminate

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
10 Ember
40 100% 25 Has a 10% chance to burn the target.
10 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
10 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
15 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
20 Rain Dance
5 Changes the weather to rain for five turns.
20 Sunny Day
5 Changes the weather to sunny for five turns.
20 Hail
10 Changes the weather to a hailstorm for five turns.
25 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
35 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
35 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
35 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
45 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
10 Ember
40 100% 25 Has a 10% chance to burn the target.
10 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
10 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
15 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
20 Rain Dance
5 Changes the weather to rain for five turns.
20 Sunny Day
5 Changes the weather to sunny for five turns.
20 Hail
10 Changes the weather to a hailstorm for five turns.
25 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
35 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
35 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
35 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
45 Hurricane
110 70% 10 Has a 30% chance to confuse the target.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Shock Wave
60 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Amnesia
20 Raises the user's Special Defense by two stages.
Clear Smog
50 15 Removes all of the target's stat modifiers.
Cosmic Power
20 Raises the user's Defense and Special Defense by one stage.
Disable
100% 20 Disables the target's last used move for 1-8 turns.
Future Sight
120 100% 10 Hits the target two turns later.
Guard Swap
10 User swaps Defense and Special Defense changes with the target.
Hex
65 100% 10 Has double power if the target has a major status ailment.
Lucky Chant
30 Prevents the target from scoring critical hits for five turns.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Reflect Type
15 User becomes the target's type.

Base Stats

Hp 70
Attack 70
Defense 70
Sp. Atk 70
Sp. Def 70
Speed 70
Total 420

Type Defenses

(vs. Gen 6+ rules)

2x
0x

Sunny Castform

Sunny Castform

This form is cosmetic and shares its base stats with the standard form.

Rainy Castform

Rainy Castform

This form is cosmetic and shares its base stats with the standard form.

Snowy Castform

Snowy Castform

This form is cosmetic and shares its base stats with the standard form.