X
This Pokémon can change its cells, taking different forms based on the temperature and humidity.
Y
It has the ability to change its form into the sun, the rain, or a snow cloud, depending on the weather.
Omega Ruby
Castform’s appearance changes with the weather. This Pokémon gained the ability to use the vast power of nature to protect its tiny body.
Alpha Sapphire
Castform borrows the power of nature to transform itself into the guises of the sun, rain, and snow-clouds. This Pokémon’s feelings change with the weather.
Training
EV Yield
+1 hp
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Fairy, Indeterminate
Learned Moves
Level Up Moves
X/Y
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
10 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
10 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
10 | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |
15 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
20 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
20 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
20 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
30 | Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. | |
40 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
40 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
40 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. |
OR/AS
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
10 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
10 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
10 | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |
15 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
20 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
20 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
20 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
25 | Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. | |
35 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
35 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
35 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
45 | Hurricane | 110 | 70% | 10 | Has a 30% chance to confuse the target. |
TM/HM Moves
X/Y
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM59 Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |
TM67 Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM59 Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |
TM67 Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
Egg Moves
X/YOR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | |
Cosmic Power | — | — | 20 | Raises the user's Defense and Special Defense by one stage. | |
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | |
Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |
Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Reflect Type | — | — | 15 | User becomes the target's type. |
Base Stats
Hp
70
Attack
70
Defense
70
Sp. Atk
70
Sp. Def
70
Speed
70
Total
420
Type Defenses
(vs. Gen 6+ rules)
Sunny Castform

This form is cosmetic and shares its base stats with the standard form.
Rainy Castform

This form is cosmetic and shares its base stats with the standard form.
Snowy Castform

This form is cosmetic and shares its base stats with the standard form.