
Ruby
MILOTIC is said to be the most beautiful of all the POKéMON. It has the power to becalm such emotions as anger and hostility to quell bitter feuding.
Sapphire
MILOTIC live at the bottom of large lakes. When this POKéMON’s body glows a vivid pink, it releases a pulsing wave of energy that brings soothing calm to restless spirits.
Emerald
It is said to live at the bottom of large lakes. Considered to be the most beautiful of all POKéMON, it has been depicted in paintings and statues.
Firered/Leafgreen
MILOTIC is breathtakingly beautiful. Those that see it are said to forget their combative spirits.
Pokédex Data
Classification
Tender Pokémon
Height
6.2 m (20'04")
Weight
162.0 kg (357.1 lbs)
Abilities
Learned Moves
Level Up Moves
Ruby/Sapphire
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
5 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
10 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
15 | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |
20 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
25 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
30 | Recover | — | — | 5 | Heals the user by half its max HP. | |
35 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
40 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
50 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. |
Emerald
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
5 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
10 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
15 | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |
20 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
25 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
30 | Recover | — | — | 5 | Heals the user by half its max HP. | |
35 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
40 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
50 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. |
FireRed/LeafGreen
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
5 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
10 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
15 | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |
20 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
25 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
30 | Recover | — | — | 5 | Heals the user by half its max HP. | |
35 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
40 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
50 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. |
TM/HM Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
HM08 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
Tutor Moves
Emerald
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
Swift | 60 | — | 20 | Never misses. |
FireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
95
Attack
60
Defense
79
Sp. Atk
100
Sp. Def
125
Speed
81
Total
540
Type Defenses
(vs. Gen 6+ rules)