Milotic
Ruby

MILOTIC is said to be the most beautiful of all the POKéMON. It has the power to becalm such emotions as anger and hostility to quell bitter feuding.

Sapphire

MILOTIC live at the bottom of large lakes. When this POKéMON’s body glows a vivid pink, it releases a pulsing wave of energy that brings soothing calm to restless spirits.

Emerald

It is said to live at the bottom of large lakes. Considered to be the most beautiful of all POKéMON, it has been depicted in paintings and statues.

Firered/Leafgreen

MILOTIC is breathtakingly beautiful. Those that see it are said to forget their combative spirits.

Evolution Chain

feebas
Feebas
level up
milotic
Milotic

Pokédex Data

Classification Tender Pokémon
Height 6.2 m (20'04")
Weight 162.0 kg (357.1 lbs)

Training

EV Yield +2 Sp. Def
Catch Rate 60
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
Egg Groups Water1, Dragon

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
5 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
10 Water Sport
15 Halves all Fire-type damage.
15 Refresh
20 Cleanses the user of a burn, paralysis, or poison.
20 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
25 Twister
40 100% 20 Has a 20% chance to make the target flinch.
30 Recover
5 Heals the user by half its max HP.
35 Rain Dance
5 Changes the weather to rain for five turns.
40 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
50 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
5 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
10 Water Sport
15 Halves all Fire-type damage.
15 Refresh
20 Cleanses the user of a burn, paralysis, or poison.
20 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
25 Twister
40 100% 20 Has a 20% chance to make the target flinch.
30 Recover
5 Heals the user by half its max HP.
35 Rain Dance
5 Changes the weather to rain for five turns.
40 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
50 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
5 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
10 Water Sport
15 Halves all Fire-type damage.
15 Refresh
20 Cleanses the user of a burn, paralysis, or poison.
20 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
25 Twister
40 100% 20 Has a 20% chance to make the target flinch.
30 Recover
5 Heals the user by half its max HP.
35 Rain Dance
5 Changes the weather to rain for five turns.
40 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
50 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM08 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Psych Up
10 Discards the user's stat changes and copies the target's.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 95
Attack 60
Defense 79
Sp. Atk 100
Sp. Def 125
Speed 81
Total 540

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x