Castform

Alternate Forms

castform
Base
Diamond/PearlPlatinum

Its appearance changes with the weather. Recently, its molecules were found to be just like water.

Heartgold/Soulsilver

This Pokémon can change its cells, taking different forms based on the temperature and humidity.

Pokédex & Training Data

Classification Weather Pokémon
Height 0.3 m (0'12")
Weight 0.8 kg (1.8 lbs)
Abilities
EV Yield +1 hp
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Fairy, Indeterminate

Pokédex Numbers

Hoenn (R/S/E) #142
Unova (B2/W2) #163
Hoenn (OR/AS) #147
Alola (S/M) #181
Alola (US/UM) #220
National #351

Held Items

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
10 Ember
40 100% 25 Has a 10% chance to burn the target.
10 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
10 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
20 Rain Dance
— — 5 Changes the weather to rain for five turns.
20 Sunny Day
— — 5 Changes the weather to sunny for five turns.
20 Hail
— — 10 Changes the weather to a hailstorm for five turns.
30 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather’s type.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
10 Ember
40 100% 25 Has a 10% chance to burn the target.
10 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
10 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
20 Rain Dance
— — 5 Changes the weather to rain for five turns.
20 Sunny Day
— — 5 Changes the weather to sunny for five turns.
20 Hail
— — 10 Changes the weather to a hailstorm for five turns.
30 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather’s type.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
10 Ember
40 100% 25 Has a 10% chance to burn the target.
10 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
10 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
20 Rain Dance
— — 5 Changes the weather to rain for five turns.
20 Sunny Day
— — 5 Changes the weather to sunny for five turns.
20 Hail
— — 10 Changes the weather to a hailstorm for five turns.
30 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather’s type.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Shock Wave
60 — 20 Never misses.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM72 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.

Egg Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
Amnesia
— — 20 Raises the user’s Special Defense by two stages.
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
Future Sight
120 100% 10 Hits the target two turns later.
Lucky Chant
— — 30 Prevents the target from scoring critical hits for five turns.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.

Base Stats

Hp 70
Attack 70
Defense 70
Sp. Atk 70
Sp. Def 70
Speed 70
Total 420

Type Defenses

(vs. Gen 6+ rules)

2x
0x

Sunny Castform

Sunny Castform

This form is cosmetic and shares its base stats with the standard form.

Rainy Castform

Rainy Castform

This form is cosmetic and shares its base stats with the standard form.

Snowy Castform

Snowy Castform

This form is cosmetic and shares its base stats with the standard form.