Seviper
Ruby

SEVIPER shares a generations-long feud with ZANGOOSE. The scars on its body are evidence of vicious battles. This POKéMON attacks using its sword- edged tail.

Sapphire

SEVIPER’s swordlike tail serves two purposes - it slashes foes and douses them with secreted poison. This POKéMON will not give up its long- running blood feud with ZANGOOSE.

Emerald

SEVIPER and ZANGOOSE are eternal rivals. It counters a ZANGOOSE’s dazzling agility with its swordlike tail, which also oozes a horrible poison.

Firered/Leafgreen

It sharpens its swordlike tail on hard rocks. It hides in tall grass and strikes unwary prey with venomous fangs.

Pokédex Data

Classification Fang Snake Pokémon
Height 2.7 m (8'10")
Weight 52.5 kg (115.7 lbs)
Abilities

Held Items

None in this generation.

Game Locations

  • Hoenn Route 114 Area

Training

EV Yield +1 attack
+1 Sp. Atk
Catch Rate 90
Base Friendship 70
Growth Rate fast then very slow
Gender Ratio
Egg Groups Ground, Dragon

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
7 Lick
30 100% 30 Has a 30% chance to paralyze the target.
10 Bite
60 100% 25 Has a 30% chance to make the target flinch.
16 Poison Tail
50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
19 Screech
85% 40 Lowers the target's Defense by two stages.
25 Glare
100% 30 Paralyzes the target.
28 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
34 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
37 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
43 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
7 Lick
30 100% 30 Has a 30% chance to paralyze the target.
10 Bite
60 100% 25 Has a 30% chance to make the target flinch.
16 Poison Tail
50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
19 Screech
85% 40 Lowers the target's Defense by two stages.
25 Glare
100% 30 Paralyzes the target.
28 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
34 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
37 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
43 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
7 Lick
30 100% 30 Has a 30% chance to paralyze the target.
10 Bite
60 100% 25 Has a 30% chance to make the target flinch.
16 Poison Tail
50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
19 Screech
85% 40 Lowers the target's Defense by two stages.
25 Glare
100% 30 Paralyzes the target.
28 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
34 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
37 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
43 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM49 Snatch
10 Steals the target's move, if it's self-targeted.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Base Stats

Hp 73
Attack 100
Defense 60
Sp. Atk 100
Sp. Def 60
Speed 65
Total 458

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x