Seviper
Ruby

SEVIPER shares a generations-long feud with ZANGOOSE. The scars on its body are evidence of vicious battles. This POKéMON attacks using its sword- edged tail.

Sapphire

SEVIPER’s swordlike tail serves two purposes - it slashes foes and douses them with secreted poison. This POKéMON will not give up its long- running blood feud with ZANGOOSE.

Emerald

SEVIPER and ZANGOOSE are eternal rivals. It counters a ZANGOOSE’s dazzling agility with its swordlike tail, which also oozes a horrible poison.

Firered/Leafgreen

It sharpens its swordlike tail on hard rocks. It hides in tall grass and strikes unwary prey with venomous fangs.

Pokédex & Training Data

Classification Fang Snake Pokémon
Height 2.7 m (8'10")
Weight 52.5 kg (115.7 lbs)
Abilities
EV Yield +1 attack
+1 Sp. Atk
Catch Rate 90
Base Friendship 70
Growth Rate fast then very slow
Gender Ratio
♂ ♀
Egg Groups Ground, Dragon

Pokédex Numbers

Hoenn (R/S/E) #124
Unova (B2/W2) #187
Kalos (Coastal) #006
Hoenn (OR/AS) #129
Paldea (S/V) #218
National #336
Blueberry #071

Held Items

None in this generation.

Game Locations

Hoenn Route 114 Area

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
7 Lick
30 100% 30 Has a 30% chance to paralyze the target.
10 Bite
60 100% 25 Has a 30% chance to make the target flinch.
16 Poison Tail
50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
19 Screech
— 85% 40 Lowers the target’s Defense by two stages.
25 Glare
— 100% 30 Paralyzes the target.
28 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
34 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
37 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
43 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
7 Lick
30 100% 30 Has a 30% chance to paralyze the target.
10 Bite
60 100% 25 Has a 30% chance to make the target flinch.
16 Poison Tail
50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
19 Screech
— 85% 40 Lowers the target’s Defense by two stages.
25 Glare
— 100% 30 Paralyzes the target.
28 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
34 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
37 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
43 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
7 Lick
30 100% 30 Has a 30% chance to paralyze the target.
10 Bite
60 100% 25 Has a 30% chance to make the target flinch.
16 Poison Tail
50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
19 Screech
— 85% 40 Lowers the target’s Defense by two stages.
25 Glare
— 100% 30 Paralyzes the target.
28 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
34 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
37 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
43 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM49 Snatch
— — 10 Steals the target’s move, if it’s self-targeted.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swift
60 — 20 Never misses.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Base Stats

Hp 73
Attack 100
Defense 60
Sp. Atk 100
Sp. Def 60
Speed 65
Total 458

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x