Seviper
Diamond/PearlPlatinum

For many generations, it has feuded with ZANGOOSE. It whets its bladed tail on rocks for battle.

Heartgold/Soulsilver

In battle, it uses its bladed tail to counter any ZANGOOSE. It secretes a deadly venom in its tail.

Pokédex Data

Classification Fang Snake Pokémon
Height 2.7 m (8'10")
Weight 52.5 kg (115.7 lbs)
Abilities

Held Items

None in this generation.

Game Locations

  • Sinnoh Route 208 Area
  • Sinnoh Route 210 West Towards Celestic Town

Training

EV Yield +1 attack
+1 Sp. Atk
Catch Rate 90
Base Friendship 70
Growth Rate fast then very slow
Gender Ratio
Egg Groups Ground, Dragon

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
7 Lick
30 100% 30 Has a 30% chance to paralyze the target.
10 Bite
60 100% 25 Has a 30% chance to make the target flinch.
16 Poison Tail
50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
19 Screech
85% 40 Lowers the target's Defense by two stages.
25 Glare
100% 30 Paralyzes the target.
28 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
34 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
37 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
43 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
46 Night Slash
70 100% 15 Has an increased chance for a critical hit.
52 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
55 Wring Out
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
7 Lick
30 100% 30 Has a 30% chance to paralyze the target.
10 Bite
60 100% 25 Has a 30% chance to make the target flinch.
16 Poison Tail
50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
19 Screech
85% 40 Lowers the target's Defense by two stages.
25 Glare
100% 30 Paralyzes the target.
28 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
34 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
37 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
43 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
46 Night Slash
70 100% 15 Has an increased chance for a critical hit.
52 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
55 Wring Out
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
7 Lick
30 100% 30 Has a 30% chance to paralyze the target.
10 Bite
60 100% 25 Has a 30% chance to make the target flinch.
16 Poison Tail
50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
19 Screech
85% 40 Lowers the target's Defense by two stages.
25 Glare
100% 30 Paralyzes the target.
28 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
34 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
37 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
43 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
46 Night Slash
70 100% 15 Has an increased chance for a critical hit.
52 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
55 Wring Out
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM49 Snatch
10 Steals the target's move, if it's self-targeted.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM79 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Knock Off
65 100% 20 Target drops its held item.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Swift
60 20 Never misses.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Knock Off
65 100% 20 Target drops its held item.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Swift
60 20 Never misses.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Scary Face
100% 10 Lowers the target's Speed by two stages.
Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Scary Face
100% 10 Lowers the target's Speed by two stages.
Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Switcheroo
100% 10 User and target swap items.

Base Stats

Hp 73
Attack 100
Defense 60
Sp. Atk 100
Sp. Def 60
Speed 65
Total 458

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x