Lunatone
Ruby

LUNATONE was discovered at a location where a meteorite fell. As a result, some people theorize that this POKéMON came from space. However, no one has been able to prove this theory so far.

Sapphire

LUNATONE becomes active around the time of the full moon. Instead of walking, it moves by floating in midair. The POKéMON’s intimidating red eyes cause all those who see it to become transfixed with fear.

Emerald

It becomes very active on the night of a full moon. This POKéMON was first discovered 40 years ago at the site of a meteor strike.

Firered/Leafgreen

Its health ebbs and flows with the lunar cycle. It brims with power when exposed to the light of the full moon.

Pokédex & Training Data

Classification Meteorite Pokémon
Height 1.0 m (3'03")
Weight 168.0 kg (370.4 lbs)
Abilities
EV Yield +2 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate fast
Gender Ratio
Genderless
Egg Groups Mineral

Pokédex Numbers

Hoenn (R/S/E) #125
Unova (B2/W2) #214
Kalos (Coastal) #012
Hoenn (OR/AS) #130
Galar (Sw/Sh) #362
National #337

Held Items

Game Locations

Meteor Falls Area
Meteor Falls B1f
Meteor Falls Back
Meteor Falls Backsmall Room

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
— — 30 Raises the user’s Defense by one stage.
7 Confusion
50 100% 25 Has a 10% chance to confuse the target.
13 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
19 Hypnosis
— 60% 20 Puts the target to sleep.
25 Psywave
— 100% 15 Inflicts damage between 50% and 150% of the user’s level.
31 Cosmic Power
— — 20 Raises the user’s Defense and Special Defense by one stage.
37 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
43 Future Sight
120 100% 10 Hits the target two turns later.
49 Explosion
250 100% 5 User faints.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
— — 30 Raises the user’s Defense by one stage.
7 Confusion
50 100% 25 Has a 10% chance to confuse the target.
13 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
19 Hypnosis
— 60% 20 Puts the target to sleep.
25 Psywave
— 100% 15 Inflicts damage between 50% and 150% of the user’s level.
31 Cosmic Power
— — 20 Raises the user’s Defense and Special Defense by one stage.
37 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
43 Future Sight
120 100% 10 Hits the target two turns later.
49 Explosion
250 100% 5 User faints.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
— — 30 Raises the user’s Defense by one stage.
7 Confusion
50 100% 25 Has a 10% chance to confuse the target.
13 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
19 Hypnosis
— 60% 20 Puts the target to sleep.
25 Psywave
— 100% 15 Inflicts damage between 50% and 150% of the user’s level.
31 Cosmic Power
— — 20 Raises the user’s Defense and Special Defense by one stage.
37 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
43 Future Sight
120 100% 10 Hits the target two turns later.
49 Explosion
250 100% 5 User faints.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM48 Skill Swap
— — 10 User and target swap abilities.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Defense Curl
— — 40 Raises user’s Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Explosion
250 100% 5 User faints.
Mimic
— — 10 Copies the target’s last used move.
Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swift
60 — 20 Never misses.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Explosion
250 100% 5 User faints.
Mimic
— — 10 Copies the target’s last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 90
Attack 55
Defense 65
Sp. Atk 95
Sp. Def 85
Speed 70
Total 460

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
2x
0.5x
0.5x
2x
2x
2x
2x