Zangoose
Ruby

Memories of battling its arch-rival SEVIPER are etched into every cell of ZANGOOSE’s body. This POKéMON adroitly dodges attacks with incredible agility.

Sapphire

ZANGOOSE usually stays on all fours, but when angered, it gets up on its hind legs and extends its claws. This POKéMON shares a bitter rivalry with SEVIPER that dates back over generations.

Emerald

When it battles, it stands on its hind legs and attacks with its sharply clawed forelegs. Its fur bristles if it encounters any SEVIPER.

Firered/Leafgreen

If it comes across a SEVIPER, its fur bristles and it assumes its battle pose. Its sharp claws are its best weapon.

Pokédex & Training Data

Classification Cat Ferret Pokémon
Height 1.3 m (4'03")
Weight 40.3 kg (88.8 lbs)
Abilities
EV Yield +2 attack
Catch Rate 90
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Hoenn (R/S/E) #123
Unova (B2/W2) #186
Kalos (Coastal) #005
Hoenn (OR/AS) #128
Paldea (S/V) #217
National #335
Blueberry #070

Held Items

None in this generation.

Game Locations

Hoenn Route 114 Area

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
4 Leer
— 100% 30 Lowers the target’s Defense by one stage.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
10 Swords Dance
— — 20 Raises the user’s Attack by two stages.
13 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
19 Slash
70 100% 20 Has an increased chance for a critical hit.
25 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
31 Crush Claw
75 95% 10 Has a 50% chance to lower the target’s Defense by one stage.
37 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
46 Detect
— — 5 Prevents any moves from hitting the user this turn.
55 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
4 Leer
— 100% 30 Lowers the target’s Defense by one stage.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
10 Swords Dance
— — 20 Raises the user’s Attack by two stages.
13 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
19 Slash
70 100% 20 Has an increased chance for a critical hit.
25 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
31 Crush Claw
75 95% 10 Has a 50% chance to lower the target’s Defense by one stage.
37 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
46 Detect
— — 5 Prevents any moves from hitting the user this turn.
55 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
4 Leer
— 100% 30 Lowers the target’s Defense by one stage.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
10 Swords Dance
— — 20 Raises the user’s Attack by two stages.
13 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
19 Slash
70 100% 20 Has an increased chance for a critical hit.
25 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
31 Crush Claw
75 95% 10 Has a 50% chance to lower the target’s Defense by one stage.
37 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
46 Detect
— — 5 Prevents any moves from hitting the user this turn.
55 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Shock Wave
60 — 20 Never misses.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Defense Curl
— — 40 Raises user’s Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swift
60 — 20 Never misses.
Swords Dance
— — 20 Raises the user’s Attack by two stages.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Thunder Wave
— 90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
— — 10 Copies the target’s last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
— — 20 Raises the user’s Attack by two stages.
Thunder Wave
— 90% 20 Paralyzes the target.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Double Kick
30 100% 30 Hits twice in one turn.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Razor Wind
80 100% 10 Requires a turn to charge before attacking.
Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.

Base Stats

Hp 73
Attack 115
Defense 60
Sp. Atk 60
Sp. Def 60
Speed 90
Total 458

Type Defenses

(vs. Gen 6+ rules)

2x
0x