Seviper
No entry available for this game era.

Pokédex Data

Classification Fang Snake Pokémon
Height 2.7 m (8'10")
Weight 52.5 kg (115.7 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 attack
+1 Sp. Atk
Catch Rate 90
Base Friendship 70
Growth Rate fast then very slow
Gender Ratio
Egg Groups Ground, Dragon

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
4 Bite
60 100% 25 Has a 30% chance to make the target flinch.
6 Lick
30 100% 30 Has a 30% chance to paralyze the target.
9 Poison Tail
50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
11 Feint
30 100% 10 Hits through Protect and Detect.
14 Screech
85% 40 Lowers the target's Defense by two stages.
19 Glare
100% 30 Paralyzes the target.
21 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
24 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
29 Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
31 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
34 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
39 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
41 Belch
120 90% 10 Can only be used after the user has eaten a berry.
44 Coil
20 Raises the user's Attack, Defense, and accuracy by one stage each.
46 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM06 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
TM09 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
TM10 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM13 Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
TM18 Thief
60 100% 25 Takes the target's item.
TM20 Trailblaze
50 100% 20 No effect description available.
TM21 Pounce
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM26 Poison Tail
50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
TM28 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM30 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM45 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM63 Psychic Fangs
85 100% 10 Destroys Reflect and Light Screen.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM71 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TM83 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM87 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM88 Swords Dance
20 Raises the user's Attack by two stages.
TM94 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM99 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TM102 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM105 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM108 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TM111 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM125 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM134 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM148 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM149 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM171 Tera Blast
80 100% 10 No effect description available.
TM174 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
TM175 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM181 Knock Off
65 100% 20 Target drops its held item.
TM199 Lash Out
75 100% 5 Inflicts regular damage with no additional effect.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM205 Endeavor
100% 5 Lowers the target's HP to equal the user's.
TM214 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM219 Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.
TM221 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
TM222 Breaking Swipe
60 100% 15 Lowers the target's Attack by one stage after inflicting damage.
TM224 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Final Gambit
100% 5 Inflicts damage equal to the user's remaining HP. User faints.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Scary Face
100% 10 Lowers the target's Speed by two stages.
Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Switcheroo
100% 10 User and target swap items.

Base Stats

Hp 73
Attack 100
Defense 60
Sp. Atk 100
Sp. Def 60
Speed 65
Total 458

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x