Seviper
No entry available for this game era.

Pokédex & Training Data

Classification Fang Snake Pokémon
Height 2.7 m (8'10")
Weight 52.5 kg (115.7 lbs)
Abilities
EV Yield +1 attack
+1 Sp. Atk
Catch Rate 90
Base Friendship 70
Growth Rate fast then very slow
Gender Ratio
♂ ♀
Egg Groups Ground, Dragon

Pokédex Numbers

Hoenn (R/S/E) #124
Unova (B2/W2) #187
Kalos (Coastal) #006
Hoenn (OR/AS) #129
Paldea (S/V) #218
National #336
Blueberry #071

Held Items

None in this generation.

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
4 Bite
60 100% 25 Has a 30% chance to make the target flinch.
6 Lick
30 100% 30 Has a 30% chance to paralyze the target.
9 Poison Tail
50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
11 Feint
30 100% 10 Hits through Protect and Detect.
14 Screech
— 85% 40 Lowers the target’s Defense by two stages.
19 Glare
— 100% 30 Paralyzes the target.
21 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
24 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
29 Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
31 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
34 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
39 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
41 Belch
120 90% 10 Can only be used after the user has eaten a berry.
44 Coil
— — 20 Raises the user’s Attack, Defense, and accuracy by one stage each.
46 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM06 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM08 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
TM09 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
TM10 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM13 Acid Spray
40 100% 20 Lowers the target’s Special Defense by two stages.
TM18 Thief
60 100% 25 Takes the target’s item.
TM20 Trailblaze
50 100% 20 No effect description available.
TM21 Pounce
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM26 Poison Tail
50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
TM28 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM30 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM45 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM63 Psychic Fangs
85 100% 10 Destroys Reflect and Light Screen.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM71 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TM83 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM87 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM88 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM94 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM99 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TM102 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM105 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM108 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
TM111 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM125 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM134 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM148 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM149 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM171 Tera Blast
80 100% 10 No effect description available.
TM174 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
TM175 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM181 Knock Off
65 100% 20 Target drops its held item.
TM199 Lash Out
75 100% 5 Inflicts regular damage with no additional effect.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM205 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
TM214 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM219 Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.
TM221 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
TM222 Breaking Swipe
60 100% 15 Lowers the target’s Attack by one stage after inflicting damage.
TM224 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Final Gambit
— 100% 5 Inflicts damage equal to the user’s remaining HP. User faints.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Switcheroo
— 100% 10 User and target swap items.

Base Stats

Hp 73
Attack 100
Defense 60
Sp. Atk 100
Sp. Def 60
Speed 65
Total 458

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x