No entry available for this game era.
Pokédex & Training Data
Classification
Fang Snake Pokémon
Height
2.7 m (8'10")
Weight
52.5 kg (115.7 lbs)
Abilities
- Shed Skin
- Infiltrator (Hidden)
EV Yield
+1 attack
+1 Sp. Atk
+1 Sp. Atk
Catch Rate
90
Base Friendship
70
Growth Rate
fast then very slow
Gender Ratio
♂
♀
Pokédex Numbers
Hoenn (R/S/E)
#124
Unova (B2/W2)
#187
Kalos (Coastal)
#006
Hoenn (OR/AS)
#129
Paldea (S/V)
#218
National
#336
Blueberry
#071
Held Items
Shed Shell
5%
Learned Moves
Level Up Moves
Sun/Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 1 | Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| 4 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 6 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
| 9 | Poison Tail | 50 | 100% | 25 | Has an increased chance for a critical hit and a 10% chance to poison the target. | |
| 11 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
| 14 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 16 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
| 19 | Glare | — | 100% | 30 | Paralyzes the target. | |
| 21 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |
| 24 | Venom Drench | — | 100% | 20 | Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned. | |
| 26 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| 29 | Gastro Acid | — | 100% | 10 | Nullifies target’s ability until it leaves battle. | |
| 31 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| 34 | Haze | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion. | |
| 36 | Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| 39 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| 41 | Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | |
| 44 | Coil | — | — | 20 | Raises the user’s Attack, Defense, and accuracy by one stage each. | |
| 46 | Wring Out | — | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
Ultra Sun/Ultra Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 1 | Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| 4 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 6 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
| 9 | Poison Tail | 50 | 100% | 25 | Has an increased chance for a critical hit and a 10% chance to poison the target. | |
| 11 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
| 14 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 16 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
| 19 | Glare | — | 100% | 30 | Paralyzes the target. | |
| 21 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |
| 24 | Venom Drench | — | 100% | 20 | Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned. | |
| 26 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| 29 | Gastro Acid | — | 100% | 10 | Nullifies target’s ability until it leaves battle. | |
| 31 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| 34 | Haze | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion. | |
| 36 | Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| 39 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| 41 | Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | |
| 44 | Coil | — | — | 20 | Raises the user’s Attack, Defense, and accuracy by one stage each. | |
| 46 | Wring Out | — | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
| TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM59 Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM75 Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM81 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM82 Dragon Tail | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. | |
| TM83 Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM97 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM100 Confide | — | — | 20 | Lowers the target’s Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| Gastro Acid | — | 100% | 10 | Nullifies target’s ability until it leaves battle. | |
| Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| Snatch | — | — | 10 | Steals the target’s move, if it’s self-targeted. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
| Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| Final Gambit | — | 100% | 5 | Inflicts damage equal to the user’s remaining HP. User faints. | |
| Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| Punishment | — | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | |
| Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
| Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
| Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
| Switcheroo | — | 100% | 10 | User and target swap items. | |
| Wring Out | — | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
Base Stats
Hp
73
Attack
100
Defense
60
Sp. Atk
100
Sp. Def
60
Speed
65
Total
458
Type Defenses
(vs. Gen 6+ rules)