Seviper
No entry available for this game era.

Pokédex Data

Classification Fang Snake Pokémon
Height 2.7 m (8'10")
Weight 52.5 kg (115.7 lbs)
Abilities

Held Items

Training

EV Yield +1 attack
+1 Sp. Atk
Catch Rate 90
Base Friendship 70
Growth Rate fast then very slow
Gender Ratio
Egg Groups Ground, Dragon

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
4 Bite
60 100% 25 Has a 30% chance to make the target flinch.
6 Lick
30 100% 30 Has a 30% chance to paralyze the target.
9 Poison Tail
50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
11 Feint
30 100% 10 Hits through Protect and Detect.
14 Screech
85% 40 Lowers the target's Defense by two stages.
16 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
19 Glare
100% 30 Paralyzes the target.
21 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
24 Venom Drench
100% 20 Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.
26 Night Slash
70 100% 15 Has an increased chance for a critical hit.
29 Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
31 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
34 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
36 Swords Dance
20 Raises the user's Attack by two stages.
39 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
41 Belch
120 90% 10 Can only be used after the user has eaten a berry.
44 Coil
20 Raises the user's Attack, Defense, and accuracy by one stage each.
46 Wring Out
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
4 Bite
60 100% 25 Has a 30% chance to make the target flinch.
6 Lick
30 100% 30 Has a 30% chance to paralyze the target.
9 Poison Tail
50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
11 Feint
30 100% 10 Hits through Protect and Detect.
14 Screech
85% 40 Lowers the target's Defense by two stages.
16 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
19 Glare
100% 30 Paralyzes the target.
21 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
24 Venom Drench
100% 20 Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.
26 Night Slash
70 100% 15 Has an increased chance for a critical hit.
29 Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
31 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
34 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
36 Swords Dance
20 Raises the user's Attack by two stages.
39 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
41 Belch
120 90% 10 Can only be used after the user has eaten a berry.
44 Coil
20 Raises the user's Attack, Defense, and accuracy by one stage each.
46 Wring Out
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Final Gambit
100% 5 Inflicts damage equal to the user's remaining HP. User faints.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Punishment
100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
Scary Face
100% 10 Lowers the target's Speed by two stages.
Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Switcheroo
100% 10 User and target swap items.
Wring Out
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.

Base Stats

Hp 73
Attack 100
Defense 60
Sp. Atk 100
Sp. Def 60
Speed 65
Total 458

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x