
X
In battle, it uses its bladed tail to counter any Zangoose. It secretes a deadly venom in its tail.
Y
Constant polishing makes the edge of the blade on its tail extremely sharp. It’s Zangoose’s archrival.
Omega Ruby
Seviper shares a generations-long feud with Zangoose. The scars on its body are evidence of vicious battles. This Pokémon attacks using its sword-edged tail.
Alpha Sapphire
Seviper’s swordlike tail serves two purposes—it slashes foes and douses them with secreted poison. This Pokémon will not give up its long-running blood feud with Zangoose.
Pokédex Data
Classification
Fang Snake Pokémon
Height
2.7 m (8'10")
Weight
52.5 kg (115.7 lbs)
Abilities
- Shed Skin
- Infiltrator (Hidden)
Held Items
Persim Berry
100%
Shed Shell
5%
Game Locations
- Kalos Route 8 Area
Learned Moves
Level Up Moves
X/Y
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
1 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
5 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
9 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
12 | Poison Tail | 50 | 100% | 25 | Has an increased chance for a critical hit and a 10% chance to poison the target. | |
16 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
20 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
23 | Glare | — | 100% | 30 | Paralyzes the target. | |
27 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |
28 | Venom Drench | — | 100% | 20 | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. | |
31 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
34 | Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |
38 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
42 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
45 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
46 | Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | |
48 | Coil | — | — | 20 | Raises the user's Attack, Defense, and accuracy by one stage each. | |
50 | Wring Out | — | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
OR/AS
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
1 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
4 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
7 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
10 | Poison Tail | 50 | 100% | 25 | Has an increased chance for a critical hit and a 10% chance to poison the target. | |
13 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
16 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
19 | Glare | — | 100% | 30 | Paralyzes the target. | |
22 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |
25 | Venom Drench | — | 100% | 20 | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. | |
28 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
31 | Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |
34 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
37 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
40 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
43 | Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | |
46 | Coil | — | — | 20 | Raises the user's Attack, Defense, and accuracy by one stage each. | |
49 | Wring Out | — | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
TM/HM Moves
X/Y
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM67 Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM81 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM82 Dragon Tail | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. | |
TM83 Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM97 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM67 Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM81 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM82 Dragon Tail | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. | |
TM83 Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM97 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Egg Moves
X/YOR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Final Gambit | — | 100% | 5 | Inflicts damage equal to the user's remaining HP. User faints. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
Punishment | — | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | |
Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
Switcheroo | — | 100% | 10 | User and target swap items. | |
Wring Out | — | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
Base Stats
Hp
73
Attack
100
Defense
60
Sp. Atk
100
Sp. Def
60
Speed
65
Total
458
Type Defenses
(vs. Gen 6+ rules)