Pelipper
Ruby

PELIPPER is a flying transporter that carries small POKéMON and eggs inside its massive bill. This POKéMON builds its nest on steep cliffs facing the sea.

Sapphire

PELIPPER searches for food while in flight by skimming the wave tops. This POKéMON dips its large bill in the sea to scoop up food, then swallows everything in one big gulp.

Emerald

It skims the tops of waves as it flies. When it spots prey, it uses its large beak to scoop up the victim with water. It protects its eggs in its beak.

Firered/Leafgreen

It is a flying transporter that carries small POKéMON in its beak. It bobs on the waves to rest its wings.

Evolution Chain

wingull
Wingull
Level 25
pelipper
Pelipper

Pokédex & Training Data

Classification Water Bird Pokémon
Height 1.2 m (3'11")
Weight 28.0 kg (61.7 lbs)
Abilities
EV Yield +2 defense
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water1, Flying

Pokédex Numbers

Hoenn (R/S/E) #028
Sinnoh (D/P) #120
Sinnoh (Plat.) #120
Unova (B2/W2) #213
Kalos (Coastal) #018
Hoenn (OR/AS) #028
Alola (S/M) #041
Alola (US/UM) #048
Galar (Sw/Sh) #063
Paldea (S/V) #133
National #279
Isle of Armor #049

Held Items

None in this generation.

Game Locations

Dewford Town Area
Ever Grande City Area
Hoenn Route 103 Area
Hoenn Route 104 Area
Hoenn Route 105 Area
Hoenn Route 106 Area
Hoenn Route 107 Area
Hoenn Route 108 Area
Hoenn Route 109 Area
Hoenn Route 110 Area
Hoenn Route 115 Area
Hoenn Route 118 Area
Hoenn Route 119 Area
Hoenn Route 121 Area
Hoenn Route 122 Area
Hoenn Route 123 Area
Hoenn Route 124 Area
Hoenn Route 125 Area
Hoenn Route 126 Area
Hoenn Route 127 Area
Hoenn Route 128 Area
Hoenn Route 129 Area
Hoenn Route 130 Area
Hoenn Route 131 Area
Hoenn Route 132 Area
Hoenn Route 133 Area
Hoenn Route 134 Area
Lilycove City Area
Mossdeep City Area
Pacifidlog Town Area
Slateport City Area

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Water Sport
— — 15 Halves all Fire-type damage.
3 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
7 Supersonic
— 55% 20 Confuses the target.
13 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
21 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
25 Protect
— — 10 Prevents any moves from hitting the user this turn.
33 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
33 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
47 Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
61 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Water Sport
— — 15 Halves all Fire-type damage.
3 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
7 Supersonic
— 55% 20 Confuses the target.
13 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
21 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
25 Protect
— — 10 Prevents any moves from hitting the user this turn.
33 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
33 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
47 Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
61 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Water Sport
— — 15 Halves all Fire-type damage.
3 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
7 Supersonic
— 55% 20 Confuses the target.
13 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
21 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
25 Protect
— — 10 Prevents any moves from hitting the user this turn.
33 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
33 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
47 Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
61 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Shock Wave
60 — 20 Never misses.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swift
60 — 20 Never misses.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 60
Attack 50
Defense 100
Sp. Atk 95
Sp. Def 70
Speed 65
Total 440

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
0.5x
0x
0.5x
2x
0.5x