Pelipper
Ruby

PELIPPER is a flying transporter that carries small POKéMON and eggs inside its massive bill. This POKéMON builds its nest on steep cliffs facing the sea.

Sapphire

PELIPPER searches for food while in flight by skimming the wave tops. This POKéMON dips its large bill in the sea to scoop up food, then swallows everything in one big gulp.

Emerald

It skims the tops of waves as it flies. When it spots prey, it uses its large beak to scoop up the victim with water. It protects its eggs in its beak.

Firered/Leafgreen

It is a flying transporter that carries small POKéMON in its beak. It bobs on the waves to rest its wings.

Evolution Chain

wingull
Wingull
Level 25
pelipper
Pelipper

Pokédex Data

Classification Water Bird Pokémon
Height 1.2 m (3'11")
Weight 28.0 kg (61.7 lbs)
Abilities

Held Items

None in this generation.

Game Locations

  • Dewford Town Area
  • Ever Grande City Area
  • Hoenn Route 103 Area
  • Hoenn Route 104 Area
  • Hoenn Route 105 Area
  • Hoenn Route 106 Area
  • Hoenn Route 107 Area
  • Hoenn Route 108 Area
  • Hoenn Route 109 Area
  • Hoenn Route 110 Area
  • Hoenn Route 115 Area
  • Hoenn Route 118 Area
  • Hoenn Route 119 Area
  • Hoenn Route 121 Area
  • Hoenn Route 122 Area
  • Hoenn Route 123 Area
  • Hoenn Route 124 Area
  • Hoenn Route 125 Area
  • Hoenn Route 126 Area
  • Hoenn Route 127 Area
  • Hoenn Route 128 Area
  • Hoenn Route 129 Area
  • Hoenn Route 130 Area
  • Hoenn Route 131 Area
  • Hoenn Route 132 Area
  • Hoenn Route 133 Area
  • Hoenn Route 134 Area
  • Lilycove City Area
  • Mossdeep City Area
  • Pacifidlog Town Area
  • Slateport City Area

Training

EV Yield +2 defense
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Flying

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Water Sport
15 Halves all Fire-type damage.
3 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
7 Supersonic
55% 20 Confuses the target.
13 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
21 Mist
30 Protects the user's stats from being changed by enemy moves.
25 Protect
10 Prevents any moves from hitting the user this turn.
33 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
33 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
47 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
61 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Water Sport
15 Halves all Fire-type damage.
3 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
7 Supersonic
55% 20 Confuses the target.
13 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
21 Mist
30 Protects the user's stats from being changed by enemy moves.
25 Protect
10 Prevents any moves from hitting the user this turn.
33 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
33 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
47 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
61 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Water Sport
15 Halves all Fire-type damage.
3 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
7 Supersonic
55% 20 Confuses the target.
13 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
21 Mist
30 Protects the user's stats from being changed by enemy moves.
25 Protect
10 Prevents any moves from hitting the user this turn.
33 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
33 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
47 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
61 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 60
Attack 50
Defense 100
Sp. Atk 95
Sp. Def 70
Speed 65
Total 440

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
0.5x
0x
0.5x
2x
0.5x