Pelipper
No entry available for this game era.

Evolution Chain

wingull
Wingull
Level 25
pelipper
Pelipper

Pokédex & Training Data

Classification Water Bird Pokémon
Height 1.2 m (3'11")
Weight 28.0 kg (61.7 lbs)
Abilities
EV Yield +2 defense
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water1, Flying

Pokédex Numbers

Hoenn (R/S/E) #028
Sinnoh (D/P) #120
Sinnoh (Plat.) #120
Unova (B2/W2) #213
Kalos (Coastal) #018
Hoenn (OR/AS) #028
Alola (S/M) #041
Alola (US/UM) #048
Galar (Sw/Sh) #063
Paldea (S/V) #133
National #279
Isle of Armor #049

Held Items

None in this generation.

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Supersonic
— 55% 20 Confuses the target.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Agility
— — 30 Raises the user’s Speed by two stages.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Protect
— — 10 Prevents any moves from hitting the user this turn.
1 Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
1 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
1 Soak
— 100% 20 Changes the target’s type to Water.
15 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
20 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
28 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
28 Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
28 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
34 Fling
— 100% 10 Throws held item at the target; power depends on the item.
41 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
48 Roost
— — 5 Heals the user by half its max HP.
55 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
62 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM04 Agility
— — 30 Raises the user’s Speed by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM11 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM14 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM18 Thief
60 100% 25 Takes the target’s item.
TM22 Chilling Water
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM27 Aerial Ace
60 — 20 Never misses.
TM32 Swift
60 — 20 Never misses.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
TM43 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM52 Snowscape
0 — 10 No effect description available.
TM60 U Turn
70 100% 20 User must switch out after attacking.
TM65 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM71 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TM77 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM97 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM102 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM110 Liquidation
85 100% 10 Has a 20% chance to lower the target’s Defense by one stage.
TM113 Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
TM123 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM135 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM142 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TM143 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM160 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM164 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM171 Tera Blast
80 100% 10 No effect description available.
TM181 Knock Off
65 100% 20 Target drops its held item.
TM193 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather’s type.
TM197 Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.
TM208 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM209 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
TM216 Feather Dance
— 100% 15 Lowers the target’s Attack by two stages.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Wide Guard
— — 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.

Base Stats

Hp 60
Attack 50
Defense 100
Sp. Atk 95
Sp. Def 70
Speed 65
Total 440

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
0.5x
0x
0.5x
2x
0.5x