Pelipper
Sword

It is a messenger of the skies, carrying small Pokémon and eggs to safety in its bill.

Evolution Chain

wingull
Wingull
Level 25
pelipper
Pelipper

Pokédex Data

Classification Water Bird Pokémon
Height 1.2 m (3'11")
Weight 28.0 kg (61.7 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 defense
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Flying

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Supersonic
55% 20 Confuses the target.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Agility
30 Raises the user's Speed by two stages.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Protect
10 Prevents any moves from hitting the user this turn.
1 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
1 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
1 Soak
100% 20 Changes the target's type to Water.
15 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
20 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
28 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
28 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
28 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
34 Fling
100% 10 Throws held item at the target; power depends on the item.
41 Mist
30 Protects the user's stats from being changed by enemy moves.
48 Roost
5 Heals the user by half its max HP.
55 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
62 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Supersonic
55% 20 Confuses the target.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Agility
30 Raises the user's Speed by two stages.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Protect
10 Prevents any moves from hitting the user this turn.
1 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
1 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
1 Soak
100% 20 Changes the target's type to Water.
15 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
20 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
28 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
28 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
28 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
34 Fling
100% 10 Throws held item at the target; power depends on the item.
41 Mist
30 Protects the user's stats from being changed by enemy moves.
48 Roost
5 Heals the user by half its max HP.
55 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
62 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM06 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM30 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM35 Hail
10 Changes the weather to a hailstorm for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM46 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM95 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TR03 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR12 Agility
30 Raises the user's Speed by two stages.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR59 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TR66 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TR73 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
TR84 Scald
80 100% 15 Has a 30% chance to burn the target.
TR89 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
TR98 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
BD/SP
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
TM49 Scald
80 100% 15 Has a 30% chance to burn the target.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 60
Attack 50
Defense 100
Sp. Atk 95
Sp. Def 70
Speed 65
Total 440

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
0.5x
0x
0.5x
2x
0.5x