Pelipper
Sun

Its spacious beak is large enough for a small child to fit right inside.

Moon

Gathering food is the work of young males. They store food in their capacious beaks and carry it back to others waiting in the nest.

Ultra Sun

It places small Pokémon into its spacious beak and carries them around. No one knows where it’s taking them.

Ultra Moon

It scoops up Wishiwashi in its huge beak and swallows them whole. It can devour more than 30 at one go!

Evolution Chain

wingull
Wingull
Level 25
pelipper
Pelipper

Pokédex & Training Data

Classification Water Bird Pokémon
Height 1.2 m (3'11")
Weight 28.0 kg (61.7 lbs)
Abilities
EV Yield +2 defense
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water1, Flying

Pokédex Numbers

Hoenn (R/S/E) #028
Sinnoh (D/P) #120
Sinnoh (Plat.) #120
Unova (B2/W2) #213
Kalos (Coastal) #018
Hoenn (OR/AS) #028
Alola (S/M) #041
Alola (US/UM) #048
Galar (Sw/Sh) #063
Paldea (S/V) #133
National #279
Isle of Armor #049

Held Items

Game Locations

Alola Route 14 Area
Alola Route 15 Main
Alola Route 16 East
Alola Route 16 Main
Alola Route 16 West
Ancient Poni Path Area
Exeggutor Island Area
Poni Breaker Coast Area
Poni Gauntlet Area
Poni Plains East
Poni Wilds Area
Secluded Shore Area
Tapu Village Area

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
1 Protect
— — 10 Prevents any moves from hitting the user this turn.
1 Water Sport
— — 15 Halves all Fire-type damage.
1 Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
1 Soak
— 100% 20 Changes the target’s type to Water.
1 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
5 Supersonic
— 55% 20 Confuses the target.
8 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
12 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
15 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
19 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
22 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
28 Fling
— 100% 10 Throws held item at the target; power depends on the item.
33 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
33 Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
33 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
39 Roost
— — 5 Heals the user by half its max HP.
44 Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
50 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
55 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
1 Protect
— — 10 Prevents any moves from hitting the user this turn.
1 Water Sport
— — 15 Halves all Fire-type damage.
1 Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
1 Soak
— 100% 20 Changes the target’s type to Water.
1 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
5 Supersonic
— 55% 20 Confuses the target.
8 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
12 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
15 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
19 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
22 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
28 Fling
— 100% 10 Throws held item at the target; power depends on the item.
33 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
33 Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
33 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
39 Roost
— — 5 Heals the user by half its max HP.
44 Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
50 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
55 Hurricane
110 70% 10 Has a 30% chance to confuse the target.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Roost
— — 5 Heals the user by half its max HP.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM58 Sky Drop
60 100% 10 Carries the target high into the air, dodging all attacks against either, and drops it next turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM76 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Knock Off
65 100% 20 Target drops its held item.
Liquidation
85 100% 10 Has a 20% chance to lower the target’s Defense by one stage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Shock Wave
60 — 20 Never misses.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 60
Attack 50
Defense 100
Sp. Atk 95
Sp. Def 70
Speed 65
Total 440

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
0.5x
0x
0.5x
2x
0.5x