Sandshrew
Red/Blue

Burrows deep underground in arid locations far from water. It only emerges to hunt for food.

Yellow

Its body is dry. When it gets cold at night, its hide is said to become coated with a fine dew.

Evolution Chain

sandshrew
Sandshrew
Level 22
sandslash
Sandslash

Pokédex & Training Data

Classification Mouse Pokémon
Height 0.6 m (1'12")
Weight 12.0 kg (26.5 lbs)
Abilities N/A in Gen I
EV Yield +1 defense
Catch Rate 255
Base Friendship 70
Growth Rate medium

Pokédex Numbers

Kanto (R/B/Y) #027
Johto (G/S/C) #048
Hoenn (R/S/E) #112
Johto (HG/SS) #048
Unova (B2/W2) #113
Kalos (Mountain) #097
Hoenn (OR/AS) #117
Alola (S/M) #251
Alola (US/UM) #328
National #027
Isle of Armor #168
Kitakami #116
Blueberry #155

Held Items

None in this generation.

Game Locations

Kanto Route 10 Area
Kanto Route 11 Area
Kanto Route 23 Area
Kanto Route 3 Area
Kanto Route 4 Area
Kanto Route 8 Area
Kanto Route 9 Area
Mt Moon 1f

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
10 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
17 Slash
70 100% 20 Has an increased chance for a critical hit.
24 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
31 Swift
60 — 20 Never misses.
38 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
10 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
17 Slash
70 100% 20 Has an increased chance for a critical hit.
24 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
31 Swift
60 — 20 Never misses.
38 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM03 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM17 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
TM19 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Fissure
— 30% 5 Causes a one-hit KO.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM39 Swift
60 — 20 Never misses.
TM40 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM48 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 50
Attack 75
Defense 85
Sp. Atk 20
Sp. Def 30
Speed 40
Total 300

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x