
Ruby
GRUMPIG uses the black pearls on its body to amplify its psychic power waves for gaining total control over its foe. When this POKéMON uses its special power, its snorting breath grows labored.
Sapphire
GRUMPIG uses the black pearls on its body to wield its fantastic powers. When it is doing so, it dances bizarrely. This POKéMON’s black pearls are valuable as works of art.
Emerald
It stores power in the black pearls on its forehead. When it uses psychic power, it performs an odd dance step. Its style of dancing became hugely popular overseas.
Firered/Leafgreen
It can gain control over foes by doing odd dance steps. The black pearls on its forehead are precious gems.
Pokédex Data
Classification
Manipulate Pokémon
Height
0.9 m (2'11")
Weight
71.5 kg (157.6 lbs)
Held Items
None in this generation.
Training
EV Yield
+2 Sp. Def
Catch Rate
60
Base Friendship
70
Growth Rate
fast
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Ruby/Sapphire
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
1 | Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
1 | Splash | — | — | 40 | Does nothing. | |
1 | Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
7 | Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
10 | Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
16 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
19 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
25 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
28 | Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
37 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
43 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
43 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
55 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. |
Emerald
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
1 | Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
1 | Splash | — | — | 40 | Does nothing. | |
1 | Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
7 | Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
10 | Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
16 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
19 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
25 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
28 | Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
37 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
43 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
43 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
55 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. |
FireRed/LeafGreen
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
1 | Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
1 | Splash | — | — | 40 | Does nothing. | |
1 | Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
7 | Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
10 | Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
16 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
19 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
25 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
28 | Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
37 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
43 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
43 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
55 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. |
TM/HM Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM05 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM01 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM34 Shock Wave | 60 | — | 20 | Never misses. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Skill Swap | — | — | 10 | User and target swap abilities. | |
TM49 Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. |
Tutor Moves
Emerald
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
Swift | 60 | — | 20 | Never misses. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
FireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
80
Attack
45
Defense
65
Sp. Atk
90
Sp. Def
110
Speed
80
Total
470
Type Defenses
(vs. Gen 6+ rules)