Slugma
Ruby

Molten magma courses throughout SLUGMA’s circulatory system. If this POKéMON is chilled, the magma cools and hardens. Its body turns brittle and chunks fall off, reducing its size.

Sapphire

SLUGMA does not have any blood in its body. Instead, intensely hot magma circulates throughout this POKéMON’s body, carrying essential nutrients and oxygen to its organs.

Emerald

It is a species of POKéMON that lives in volcanic areas. If its body cools, its skin hardens and immobilizes it. To avoid that, it sleeps near magma.

Firered

A common sight in volcanic areas, it slowly slithers around in a constant search for warm places.

Leafgreen

It never sleeps. It has to keep moving because if it stopped, its magma body would cool and harden.

Evolution Chain

slugma
Slugma
Level 38
magcargo
Magcargo

Pokédex Data

Classification Lava Pokémon
Height 0.7 m (2'04")
Weight 35.0 kg (77.2 lbs)

Game Locations

  • Fiery Path Area
  • Hoenn Route 113 Area
  • Mt Ember B1f
  • Mt Ember B2f
  • Mt Ember B3f

Training

EV Yield +1 Sp. Atk
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Indeterminate

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Smog
30 70% 20 Has a 40% chance to poison the target.
1 Yawn
10 Target sleeps at the end of the next turn.
8 Ember
40 100% 25 Has a 10% chance to burn the target.
15 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
22 Harden
30 Raises the user's Defense by one stage.
29 Amnesia
20 Raises the user's Special Defense by two stages.
36 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
43 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
50 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Smog
30 70% 20 Has a 40% chance to poison the target.
1 Yawn
10 Target sleeps at the end of the next turn.
8 Ember
40 100% 25 Has a 10% chance to burn the target.
15 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
22 Harden
30 Raises the user's Defense by one stage.
29 Amnesia
20 Raises the user's Special Defense by two stages.
36 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
43 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
50 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Smog
30 70% 20 Has a 40% chance to poison the target.
1 Yawn
10 Target sleeps at the end of the next turn.
8 Ember
40 100% 25 Has a 10% chance to burn the target.
15 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
22 Harden
30 Raises the user's Defense by one stage.
29 Amnesia
20 Raises the user's Special Defense by two stages.
36 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
43 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
50 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Defense Curl
40 Raises user's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Acid Armor
20 Raises the user's Defense by two stages.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.

Base Stats

Hp 40
Attack 40
Defense 40
Sp. Atk 70
Sp. Def 40
Speed 20
Total 250

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x