Magcargo
Ruby

MAGCARGO’s shell is actually its skin that hardened as a result of cooling. Its shell is very brittle and fragile - just touching it causes it to crumble apart. This POKéMON returns to its original size by dipping itself in magma.

Sapphire

MAGCARGO’s body temperature is approximately 18,000 degrees F. Water is vaporized on contact. If this POKéMON is caught in the rain, the raindrops instantly turn into steam, cloaking the area in a thick fog.

Emerald

The shell on its back is made of hardened magma. Tens of thousands of years spent living in volcanic craters have turned MAGCARGO’s bodies into magma.

Firered

Its brittle shell occasionally spouts intense flames that circulate throughout its body.

Leafgreen

The shell on its back is just skin that has cooled and hardened. It breaks easily with a slight touch.

Evolution Chain

slugma
Slugma
Level 38
magcargo
Magcargo

Pokédex Data

Classification Lava Pokémon
Height 0.8 m (2'07")
Weight 55.0 kg (121.3 lbs)

Game Locations

  • Mt Ember B3f

Training

EV Yield +2 defense
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Indeterminate

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
1 Smog
30 70% 20 Has a 40% chance to poison the target.
1 Yawn
10 Target sleeps at the end of the next turn.
8 Ember
40 100% 25 Has a 10% chance to burn the target.
15 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
22 Harden
30 Raises the user's Defense by one stage.
29 Amnesia
20 Raises the user's Special Defense by two stages.
36 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
48 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
60 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
1 Smog
30 70% 20 Has a 40% chance to poison the target.
1 Yawn
10 Target sleeps at the end of the next turn.
8 Ember
40 100% 25 Has a 10% chance to burn the target.
15 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
22 Harden
30 Raises the user's Defense by one stage.
29 Amnesia
20 Raises the user's Special Defense by two stages.
36 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
48 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
60 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
1 Smog
30 70% 20 Has a 40% chance to poison the target.
1 Yawn
10 Target sleeps at the end of the next turn.
8 Ember
40 100% 25 Has a 10% chance to burn the target.
15 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
22 Harden
30 Raises the user's Defense by one stage.
29 Amnesia
20 Raises the user's Special Defense by two stages.
36 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
48 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
60 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Defense Curl
40 Raises user's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 60
Attack 50
Defense 120
Sp. Atk 90
Sp. Def 80
Speed 30
Total 430

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.25x
4x
0.5x
2x
0.5x
4x
0.5x
0.5x
2x
0.5x