
MAGCARGO’s shell is actually its skin that hardened as a result of cooling. Its shell is very brittle and fragile - just touching it causes it to crumble apart. This POKéMON returns to its original size by dipping itself in magma.
MAGCARGO’s body temperature is approximately 18,000 degrees F. Water is vaporized on contact. If this POKéMON is caught in the rain, the raindrops instantly turn into steam, cloaking the area in a thick fog.
The shell on its back is made of hardened magma. Tens of thousands of years spent living in volcanic craters have turned MAGCARGO’s bodies into magma.
Its brittle shell occasionally spouts intense flames that circulate throughout its body.
The shell on its back is just skin that has cooled and hardened. It breaks easily with a slight touch.
Pokédex Data
Game Locations
- Mt Ember B3f
Training
Learned Moves
Level Up Moves
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
1 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
1 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
1 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
8 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
15 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
22 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
29 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
36 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
48 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
60 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. |
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
1 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
1 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
1 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
8 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
15 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
22 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
29 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
36 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
48 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
60 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. |
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
1 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
1 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
1 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
8 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
15 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
22 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
29 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
36 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
48 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
60 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. |
TM/HM Moves
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM50 Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. |
Tutor Moves
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. |
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Type Defenses
(vs. Gen 6+ rules)