Slugma
X

A common sight in volcanic areas, it slowly slithers around in a constant search for warm places.

Y

Its body is made of magma. If it doesn’t keep moving, its body will cool and harden.

Omega Ruby

Molten magma courses throughout Slugma’s circulatory system. If this Pokémon is chilled, the magma cools and hardens. Its body turns brittle and chunks fall off, reducing its size.

Alpha Sapphire

Slugma does not have any blood in its body. Instead, intensely hot magma circulates throughout this Pokémon’s body, carrying essential nutrients and oxygen to its organs.

Evolution Chain

slugma
Slugma
Level 38
magcargo
Magcargo

Pokédex & Training Data

Classification Lava Pokémon
Height 0.7 m (2'04")
Weight 35.0 kg (77.2 lbs)
Abilities
EV Yield +1 Sp. Atk
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Indeterminate

Pokédex Numbers

Johto (G/S/C) #211
Hoenn (R/S/E) #103
Johto (HG/SS) #216
Kalos (Mountain) #012
Hoenn (OR/AS) #108
National #218
Kitakami #144

Game Locations

Kalos Route 13 Area

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Smog
30 70% 20 Has a 40% chance to poison the target.
1 Yawn
— — 10 Target sleeps at the end of the next turn.
5 Ember
40 100% 25 Has a 10% chance to burn the target.
10 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
14 Harden
— — 30 Raises the user’s Defense by one stage.
19 Recover
— — 5 Heals the user by half its max HP.
23 Flame Burst
70 100% 15 Deals splash damage to Pokémon next to the target.
28 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
32 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
37 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
41 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
46 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
50 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
55 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Smog
30 70% 20 Has a 40% chance to poison the target.
1 Yawn
— — 10 Target sleeps at the end of the next turn.
6 Ember
40 100% 25 Has a 10% chance to burn the target.
8 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
13 Harden
— — 30 Raises the user’s Defense by one stage.
15 Incinerate
60 100% 15 Destroys the target’s held berry.
20 Clear Smog
50 — 15 Removes all of the target’s stat modifiers.
22 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
27 Flame Burst
70 100% 15 Deals splash damage to Pokémon next to the target.
29 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
34 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
36 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
41 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
43 Recover
— — 5 Heals the user by half its max HP.
48 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
50 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM50 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM59 Incinerate
60 100% 15 Destroys the target’s held berry.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM96 Nature Power
— — 20 Uses a move which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM50 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM59 Incinerate
60 100% 15 Destroys the target’s held berry.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM96 Nature Power
— — 20 Uses a move which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
After You
— — 15 Makes the target act next this turn.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Acid Armor
— — 20 Raises the user’s Defense by two stages.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Guard Swap
— — 10 User swaps Defense and Special Defense changes with the target.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Inferno
100 50% 5 Has a 100% chance to burn the target.
Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Base Stats

Hp 40
Attack 40
Defense 40
Sp. Atk 70
Sp. Def 40
Speed 20
Total 250

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x