Slugma
Gold

It never sleeps. It has to keep moving because if it stopped, its magma body would cool and harden.

Silver

A common sight in volcanic areas, it slowly slithers around in a con­ stant search for warm places.

Crystal

These group to­ gether in areas that are hotter than normal. If it cools off, its skin hardens.

Evolution Chain

slugma
Slugma
Level 38
magcargo
Magcargo

Pokédex Data

Classification Lava Pokémon
Height 0.7 m (2'04")
Weight 35.0 kg (77.2 lbs)
Abilities N/A in Gen II

Game Locations

  • Kanto Route 16 Area
  • Kanto Route 17 Area
  • Kanto Route 18 Area

Training

EV Yield +1 Sp. Atk
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Indeterminate

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Smog
30 70% 20 Has a 40% chance to poison the target.
8 Ember
40 100% 25 Has a 10% chance to burn the target.
15 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
22 Harden
30 Raises the user's Defense by one stage.
29 Amnesia
20 Raises the user's Special Defense by two stages.
36 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
43 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
50 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Smog
30 70% 20 Has a 40% chance to poison the target.
8 Ember
40 100% 25 Has a 10% chance to burn the target.
15 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
22 Harden
30 Raises the user's Defense by one stage.
29 Amnesia
20 Raises the user's Special Defense by two stages.
36 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
43 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
50 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM04 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Defense Curl
40 Raises user's Defense by one stage.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Flamethrower
90 100% 15 Has a 10% chance to burn the target.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Acid Armor
20 Raises the user's Defense by two stages.

Base Stats

Hp 40
Attack 40
Defense 40
Sp. Atk 70
Sp. Def 40
Speed 20
Total 250

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x