Camerupt
Ruby

CAMERUPT has a volcano inside its body. Magma of 18,000 degrees F courses through its body. Occasionally, the humps on this POKéMON’s back erupt, spewing the superheated magma.

Sapphire

The humps on CAMERUPT’s back are formed by a transformation of its bones. They sometimes blast out molten magma. This POKéMON apparently erupts often when it is enraged.

Emerald

A POKéMON that lives in the crater of a volcano. Every 10 years, the volcanoes on its back erupt violently. Research is under way on the cause of eruption.

Firered/Leafgreen

If angered, the humps on its back erupt in a shower of molten lava. It lives in the craters of volcanoes.

Evolution Chain

numel
Numel
Level 33
camerupt
Camerupt

Pokédex Data

Classification Eruption Pokémon
Height 1.9 m (6'03")
Weight 220.0 kg (485.0 lbs)

Held Items

Training

EV Yield +1 attack
+1 Sp. Atk
Catch Rate 150
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Magnitude
100% 30 Power varies randomly from 10 to 150.
11 Ember
40 100% 25 Has a 10% chance to burn the target.
19 Magnitude
100% 30 Power varies randomly from 10 to 150.
25 Focus Energy
30 Increases the user's chance to score a critical hit.
29 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
31 Amnesia
20 Raises the user's Special Defense by two stages.
33 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
37 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
45 Eruption
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
55 Fissure
30% 5 Causes a one-hit KO.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Magnitude
100% 30 Power varies randomly from 10 to 150.
11 Ember
40 100% 25 Has a 10% chance to burn the target.
19 Magnitude
100% 30 Power varies randomly from 10 to 150.
25 Focus Energy
30 Increases the user's chance to score a critical hit.
29 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
31 Amnesia
20 Raises the user's Special Defense by two stages.
33 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
37 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
45 Eruption
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
55 Fissure
30% 5 Causes a one-hit KO.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Magnitude
100% 30 Power varies randomly from 10 to 150.
11 Ember
40 100% 25 Has a 10% chance to burn the target.
19 Magnitude
100% 30 Power varies randomly from 10 to 150.
25 Focus Energy
30 Increases the user's chance to score a critical hit.
29 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
31 Amnesia
20 Raises the user's Special Defense by two stages.
33 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
37 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
45 Eruption
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
55 Fissure
30% 5 Causes a one-hit KO.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Defense Curl
40 Raises user's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Explosion
250 100% 5 User faints.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Explosion
250 100% 5 User faints.
Mimic
10 Copies the target's last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 70
Attack 100
Defense 70
Sp. Atk 105
Sp. Def 75
Speed 40
Total 460

Type Defenses

(vs. Gen 6+ rules)

0.5x
4x
0x
0.5x
2x
0.5x
0.5x
0.5x