Slugma
Black/WhiteBlack 2/White 2

Its body is made of magma. If it doesn’t keep moving, its body will cool and harden.

Evolution Chain

slugma
Slugma
Level 38
magcargo
Magcargo

Pokédex Data

Classification Lava Pokémon
Height 0.7 m (2'04")
Weight 35.0 kg (77.2 lbs)
Abilities

Training

EV Yield +1 Sp. Atk
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Indeterminate

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Smog
30 70% 20 Has a 40% chance to poison the target.
1 Yawn
10 Target sleeps at the end of the next turn.
5 Ember
40 100% 25 Has a 10% chance to burn the target.
10 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
14 Harden
30 Raises the user's Defense by one stage.
19 Recover
5 Heals the user by half its max HP.
23 Flame Burst
70 100% 15 Deals splash damage to Pokémon next to the target.
28 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
32 Amnesia
20 Raises the user's Special Defense by two stages.
37 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
41 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
46 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
50 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
55 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Smog
30 70% 20 Has a 40% chance to poison the target.
1 Yawn
10 Target sleeps at the end of the next turn.
5 Ember
40 100% 25 Has a 10% chance to burn the target.
10 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
14 Harden
30 Raises the user's Defense by one stage.
19 Recover
5 Heals the user by half its max HP.
23 Flame Burst
70 100% 15 Deals splash damage to Pokémon next to the target.
28 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
32 Amnesia
20 Raises the user's Special Defense by two stages.
37 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
41 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
46 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
50 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
55 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM59 Incinerate
60 100% 15 Destroys the target's held berry.
TM61 Will O Wisp
85% 15 Burns the target.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
After You
15 Makes the target act next this turn.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Iron Defense
15 Raises the user's Defense by two stages.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Acid Armor
20 Raises the user's Defense by two stages.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Inferno
100 50% 5 Has a 100% chance to burn the target.
Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Smokescreen
100% 20 Lowers the target's accuracy by one stage.
Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Base Stats

Hp 40
Attack 40
Defense 40
Sp. Atk 70
Sp. Def 40
Speed 20
Total 250

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x