Chikorita
Ruby/Sapphire

In battle, CHIKORITA waves its leaf around to keep the foe at bay. However, a sweet fragrance also wafts from the leaf, becalming the battling POKéMON and creating a cozy, friendly atmosphere all around.

Emerald

It waves its leaf around to keep foes at bay. However, a sweet fragrance also wafts from the leaf, creating a friendly atmosphere that becalms the battlers.

Firered

Its pleasantly aromatic leaves have the ability to check the humidity and temperature.

Leafgreen

A sweet aroma gently wafts from the leaf on its head. It is docile and loves to soak up the sun’s rays.

Evolution Chain

chikorita
Chikorita
Level 16
bayleef
Bayleef
Level 32
meganium
Meganium

Pokédex & Training Data

Classification Leaf Pokémon
Height 0.9 m (2'11")
Weight 6.4 kg (14.1 lbs)
Abilities
EV Yield +1 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Monster, Plant

Pokédex Numbers

Johto (G/S/C) #001
Johto (HG/SS) #001
National #152
Blueberry #173

Held Items

Lum Berry 100%

Game Locations

Littleroot Town Area

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
8 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
12 Reflect
— — 20 Reduces damage from physical attacks by half.
15 Poison Powder
— 75% 35 Poisons the target.
22 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
29 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
36 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
43 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
50 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
8 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
12 Reflect
— — 20 Reduces damage from physical attacks by half.
15 Poison Powder
— 75% 35 Poisons the target.
22 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
29 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
36 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
43 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
50 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
8 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
12 Reflect
— — 20 Reduces damage from physical attacks by half.
15 Poison Powder
— 75% 35 Poisons the target.
22 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
29 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
36 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
43 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
50 Solar Beam
120 100% 10 Requires a turn to charge before attacking.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swords Dance
— — 20 Raises the user’s Attack by two stages.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
— — 20 Raises the user’s Attack by two stages.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Grass Whistle
— 55% 15 Puts the target to sleep.
Ingrain
— — 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
Nature Power
— — 20 Uses a move which depends upon the terrain.
Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.

Base Stats

Hp 45
Attack 49
Defense 65
Sp. Atk 49
Sp. Def 65
Speed 45
Total 318

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x