
Gold
When it is very hungry, it puts humans it meets to sleep, then it feasts on their dreams.
Silver
Always holding a pendulum that it rocks at a steady rhythm, it causes drowsiness in any one nearby.
Crystal
The longer it swings its pendulum, the longer the effects of its hypnosis last.
Pokédex Data
Classification
Hypnosis Pokémon
Height
1.6 m (5'03")
Weight
75.6 kg (166.7 lbs)
Abilities
N/A in Gen II
Game Locations
- Kanto Route 11 Area
Training
EV Yield
+2 Sp. Def
Catch Rate
75
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Humanshape
Learned Moves
Level Up Moves
Gold/Silver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
1 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
10 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
18 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
25 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
33 | Poison Gas | — | 90% | 40 | Poisons the target. | |
40 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |
49 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
55 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
60 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. |
Crystal
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
1 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
10 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
18 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
25 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
33 | Poison Gas | — | 90% | 40 | Poisons the target. | |
40 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |
49 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
55 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
60 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. |
TM/HM Moves
Gold/SilverCrystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM05 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM01 Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |
TM09 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
TM34 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM41 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM42 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
TM50 Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it's asleep. |
Base Stats
Hp
85
Attack
73
Defense
70
Sp. Atk
73
Sp. Def
115
Speed
67
Total
483
Type Defenses
(vs. Gen 6+ rules)