Gold
When it is very hungry, it puts humans it meets to sleep, then it feasts on their dreams.
Silver
Always holding a pendulum that it rocks at a steady rhythm, it causes drowsiness in any one nearby.
Crystal
The longer it swings its pendulum, the longer the effects of its hypnosis last.
Pokédex & Training Data
Classification
Hypnosis Pokémon
Height
1.6 m (5'03")
Weight
75.6 kg (166.7 lbs)
Abilities
N/A in Gen II
EV Yield
+2 Sp. Def
Catch Rate
75
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Humanshape
Pokédex Numbers
Kanto (R/B/Y)
#097
Johto (G/S/C)
#088
Johto (HG/SS)
#088
Alola (S/M)
#055
Alola (US/UM)
#067
Paldea (S/V)
#067
National
#097
Game Locations
Kanto Route 11 Area
Learned Moves
Level Up Moves
Gold/Silver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| 1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 1 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
| 10 | Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| 18 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 25 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 33 | Poison Gas | — | 90% | 40 | Poisons the target. | |
| 40 | Meditate | — | — | 40 | Raises the user’s Attack by one stage. | |
| 49 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 55 | Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| 60 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. |
Crystal
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| 1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 1 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
| 10 | Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| 18 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 25 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 33 | Poison Gas | — | 90% | 40 | Poisons the target. | |
| 40 | Meditate | — | — | 40 | Raises the user’s Attack by one stage. | |
| 49 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 55 | Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| 60 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. |
TM/HM Moves
Gold/SilverCrystal
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM05 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM01 Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
| TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM07 Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |
| TM09 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM20 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM33 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| TM34 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM41 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM42 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM48 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM50 Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it’s asleep. |
Base Stats
Hp
85
Attack
73
Defense
70
Sp. Atk
73
Sp. Def
115
Speed
67
Total
483
Type Defenses
(vs. Gen 6+ rules)