Black/WhiteBlack 2/White 2
Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.
Pokédex & Training Data
Classification
Hypnosis Pokémon
Height
1.6 m (5'03")
Weight
75.6 kg (166.7 lbs)
Abilities
- Insomnia
- Forewarn
- Inner Focus (Hidden)
EV Yield
+2 Sp. Def
Catch Rate
75
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Humanshape
Pokédex Numbers
Kanto (R/B/Y)
#097
Johto (G/S/C)
#088
Johto (HG/SS)
#088
Alola (S/M)
#055
Alola (US/UM)
#067
Paldea (S/V)
#067
National
#097
Learned Moves
Level Up Moves
Black/White
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| 1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 1 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
| 1 | Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it’s asleep. | |
| 1 | Switcheroo | — | 100% | 10 | User and target swap items. | |
| 5 | Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| 9 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 13 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 17 | Poison Gas | — | 90% | 40 | Poisons the target. | |
| 21 | Meditate | — | — | 40 | Raises the user’s Attack by one stage. | |
| 25 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| 29 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 33 | Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| 37 | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |
| 41 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 45 | Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| 49 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 53 | Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. | |
| 57 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. | |
| 61 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. |
Black 2/White 2
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| 1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 1 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
| 1 | Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it’s asleep. | |
| 1 | Switcheroo | — | 100% | 10 | User and target swap items. | |
| 5 | Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| 9 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 13 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 17 | Poison Gas | — | 90% | 40 | Poisons the target. | |
| 21 | Meditate | — | — | 40 | Raises the user’s Attack by one stage. | |
| 25 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| 29 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 33 | Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| 37 | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |
| 41 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 45 | Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| 49 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 53 | Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. | |
| 57 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. | |
| 61 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. |
TM/HM Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM03 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. | |
| TM04 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM19 Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
| TM20 Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM47 Low Sweep | 65 | 100% | 20 | Lowers the target’s Speed by one stage. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM77 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. |
Tutor Moves
Black 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| Foul Play | 95 | 100% | 15 | Calculates damage with the target’s attacking stat. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
| Magic Room | — | — | 10 | Negates held items for five turns. | |
| Recycle | — | — | 10 | User recovers the item it last used up. | |
| Role Play | — | — | 10 | Copies the target’s ability. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Skill Swap | — | — | 10 | User and target swap abilities. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snatch | — | — | 10 | Steals the target’s move, if it’s self-targeted. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| Trick | — | 100% | 10 | User and target swap items. | |
| Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
85
Attack
73
Defense
70
Sp. Atk
73
Sp. Def
115
Speed
67
Total
483
Type Defenses
(vs. Gen 6+ rules)