Hypno
Diamond/PearlPlatinum

Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.

Heartgold

When it is very hungry, it puts humans it meets to sleep, then it feasts on their dreams.

Soulsilver

Always holding a pendulum that it swings at a steady rhythm, it causes drowsiness in anyone nearby.

Evolution Chain

drowzee
Drowzee
Level 26
hypno
Hypno

Pokédex Data

Classification Hypnosis Pokémon
Height 1.6 m (5'03")
Weight 75.6 kg (166.7 lbs)
Abilities

Game Locations

  • Johto Safari Zone Zone Swamp
  • Kanto Route 11 Area

Training

EV Yield +2 Sp. Def
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Humanshape

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Disable
100% 20 Disables the target's last used move for 1-8 turns.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Hypnosis
60% 20 Puts the target to sleep.
1 Nightmare
100% 15 Target loses 1/4 its max HP every turn as long as it's asleep.
1 Switcheroo
100% 10 User and target swap items.
7 Disable
100% 20 Disables the target's last used move for 1-8 turns.
9 Confusion
50 100% 25 Has a 10% chance to confuse the target.
15 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
18 Poison Gas
90% 40 Poisons the target.
21 Meditate
40 Raises the user's Attack by one stage.
28 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
33 Psych Up
10 Discards the user's stat changes and copies the target's.
38 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
45 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
50 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
55 Nasty Plot
20 Raises the user's Special Attack by two stages.
64 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
69 Future Sight
120 100% 10 Hits the target two turns later.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Disable
100% 20 Disables the target's last used move for 1-8 turns.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Hypnosis
60% 20 Puts the target to sleep.
1 Nightmare
100% 15 Target loses 1/4 its max HP every turn as long as it's asleep.
1 Switcheroo
100% 10 User and target swap items.
7 Disable
100% 20 Disables the target's last used move for 1-8 turns.
9 Confusion
50 100% 25 Has a 10% chance to confuse the target.
15 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
18 Poison Gas
90% 40 Poisons the target.
21 Meditate
40 Raises the user's Attack by one stage.
28 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
33 Psych Up
10 Discards the user's stat changes and copies the target's.
38 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
45 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
50 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
55 Nasty Plot
20 Raises the user's Special Attack by two stages.
64 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
69 Future Sight
120 100% 10 Hits the target two turns later.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Disable
100% 20 Disables the target's last used move for 1-8 turns.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Hypnosis
60% 20 Puts the target to sleep.
1 Nightmare
100% 15 Target loses 1/4 its max HP every turn as long as it's asleep.
1 Switcheroo
100% 10 User and target swap items.
7 Disable
100% 20 Disables the target's last used move for 1-8 turns.
9 Confusion
50 100% 25 Has a 10% chance to confuse the target.
15 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
18 Poison Gas
90% 40 Poisons the target.
21 Meditate
40 Raises the user's Attack by one stage.
28 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
33 Psych Up
10 Discards the user's stat changes and copies the target's.
38 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
45 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
50 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
55 Nasty Plot
20 Raises the user's Special Attack by two stages.
64 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
69 Future Sight
120 100% 10 Hits the target two turns later.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Skill Swap
10 User and target swap abilities.
TM49 Snatch
10 Steals the target's move, if it's self-targeted.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM60 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM67 Recycle
10 User recovers the item it last used up.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Trick
100% 10 User and target swap items.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Role Play
10 Copies the target's ability.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Trick
100% 10 User and target swap items.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 85
Attack 73
Defense 70
Sp. Atk 73
Sp. Def 115
Speed 67
Total 483

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x