Hypno
Sun

While it is an extremely dangerous Pokémon, people who are in need of a good, sound sleep call it their savior.

Moon

As a matter of course, it makes anyone it meets fall asleep and has a taste of their dreams. Anyone having a good dream, it carries off.

Ultra Sun

In Alola, Komala is Hypno’s main target. It rarely harms people.

Ultra Moon

There are some Hypno that assist doctors with patients who can’t sleep at night in hospitals.

Lets Go Pikachu/Lets Go Eevee

Avoid eye contact if you come across one. It will try to put you to sleep by using its pendulum.

Evolution Chain

drowzee
Drowzee
Level 26
hypno
Hypno

Pokédex & Training Data

Classification Hypnosis Pokémon
Height 1.6 m (5'03")
Weight 75.6 kg (166.7 lbs)
Abilities
EV Yield +2 Sp. Def
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Humanshape

Pokédex Numbers

Kanto (R/B/Y) #097
Johto (G/S/C) #088
Johto (HG/SS) #088
Alola (S/M) #055
Alola (US/UM) #067
Paldea (S/V) #067
National #097

Game Locations

Hauoli City Main
Hauoli City Shopping District
Poni Plains North

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Hypnosis
— 60% 20 Puts the target to sleep.
1 Nightmare
— 100% 15 Target loses 1/4 its max HP every turn as long as it’s asleep.
1 Future Sight
120 100% 10 Hits the target two turns later.
1 Switcheroo
— 100% 10 User and target swap items.
1 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
5 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
9 Confusion
50 100% 25 Has a 10% chance to confuse the target.
13 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
17 Poison Gas
— 90% 40 Poisons the target.
21 Meditate
— — 40 Raises the user’s Attack by one stage.
25 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
29 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
33 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
37 Synchronoise
120 100% 10 Hits any Pokémon that shares a type with the user.
41 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
45 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
49 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
53 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
57 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
61 Future Sight
120 100% 10 Hits the target two turns later.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Hypnosis
— 60% 20 Puts the target to sleep.
1 Nightmare
— 100% 15 Target loses 1/4 its max HP every turn as long as it’s asleep.
1 Future Sight
120 100% 10 Hits the target two turns later.
1 Switcheroo
— 100% 10 User and target swap items.
1 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
5 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
9 Confusion
50 100% 25 Has a 10% chance to confuse the target.
13 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
17 Poison Gas
— 90% 40 Poisons the target.
21 Meditate
— — 40 Raises the user’s Attack by one stage.
25 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
29 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
33 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
37 Synchronoise
120 100% 10 Hits any Pokémon that shares a type with the user.
41 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
45 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
49 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
53 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
57 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
61 Future Sight
120 100% 10 Hits the target two turns later.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Hypnosis
— 60% 20 Puts the target to sleep.
1 Barrier
— — 20 Raises the user’s Defense by two stages.
4 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
9 Confusion
50 100% 25 Has a 10% chance to confuse the target.
13 Poison Gas
— 90% 40 Poisons the target.
18 Meditate
— — 40 Raises the user’s Attack by one stage.
22 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
27 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
36 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
46 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
55 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM03 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM47 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM02 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM04 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
TM05 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM06 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM08 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
— — 20 Reduces damage from physical attacks by half.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM13 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM15 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
TM16 Thunder Wave
— 90% 20 Paralyzes the target.
TM21 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
TM23 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM27 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM28 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
TM31 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM32 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM33 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM35 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM40 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM43 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM48 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM59 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Magic Room
— — 10 Negates held items for five turns.
Recycle
— — 10 User recovers the item it last used up.
Role Play
— — 10 Copies the target’s ability.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Skill Swap
— — 10 User and target swap abilities.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Telekinesis
— — 15 Moves have 100% accuracy against the target for three turns.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Trick
— 100% 10 User and target swap items.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 85
Attack 73
Defense 70
Sp. Atk 73
Sp. Def 115
Speed 67
Total 483

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x