Abra
Gold

It senses impend­ ing attacks and TELEPORTS away to safety before the actual attacks can strike.

Silver

If it decides to TELEPORT randomly, it creates the illusion that it has created copies of itself.

Crystal

It hypnotizes itself so that it can teleport away when it senses danger, even if it is asleep.

Evolution Chain

abra
Abra
Level 16
kadabra
Kadabra
🔄
Trade
alakazam
Alakazam

Pokédex & Training Data

Classification Psi Pokémon
Height 0.9 m (2'11")
Weight 19.5 kg (43.0 lbs)
Abilities N/A in Gen II
EV Yield +1 Sp. Atk
Catch Rate 200
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Humanshape

Pokédex Numbers

Kanto (R/B/Y) #063
Johto (G/S/C) #089
Hoenn (R/S/E) #039
Sinnoh (D/P) #020
Sinnoh (Plat.) #020
Johto (HG/SS) #089
Kalos (Central) #102
Hoenn (OR/AS) #040
Alola (S/M) #042
Alola (US/UM) #049
Hisui #058
National #063
Isle of Armor #031

Held Items

None in this generation.

Game Locations

Johto Route 34 Area
Johto Route 35 Area
Kanto Route 24 Area
Kanto Route 25 Area
Kanto Route 5 Area
Kanto Route 6 Area
Kanto Route 7 Area
Kanto Route 8 Area

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM01 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
TM09 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM41 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM42 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM50 Nightmare
— 100% 15 Target loses 1/4 its max HP every turn as long as it’s asleep.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Barrier
— — 20 Raises the user’s Defense by two stages.
Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.

Base Stats

Hp 25
Attack 20
Defense 15
Sp. Atk 105
Sp. Def 55
Speed 90
Total 310

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x