Gold
If it senses dan ger approaching, it cloaks itself with bubbles from its mouth so it will look bigger.
Silver
The pincers break off easily. If it loses a pincer, it somehow becomes incapable of walk ing sideways.
Crystal
If it is unable to find food, it will absorb nutrients by swallowing a mouthful of sand.
Pokédex & Training Data
Classification
River Crab Pokémon
Height
0.4 m (1'04")
Weight
6.5 kg (14.3 lbs)
Abilities
N/A in Gen II
EV Yield
+1 attack
Catch Rate
225
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Water3
Pokédex Numbers
Kanto (R/B/Y)
#098
Johto (G/S/C)
#164
Johto (HG/SS)
#166
Galar (Sw/Sh)
#098
National
#098
Isle of Armor
#038
Game Locations
Cherrygrove City Area
Cianwood City Area
Dark Cave Violet City Entrance
Johto Route 34 Area
Johto Sea Route 40 Area
Kanto Sea Route 19 Area
Olivine City Area
Union Cave B2f
Whirl Islands 1f
Whirl Islands B1f
Whirl Islands B2f
Whirl Islands B3f
Learned Moves
Level Up Moves
Gold/Silver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 5 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 12 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 16 | Harden | — | — | 30 | Raises the user’s Defense by one stage. | |
| 23 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 27 | Guillotine | — | 30% | 5 | Causes a one-hit KO. | |
| 34 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| 41 | Crabhammer | 100 | 90% | 10 | Has an increased chance for a critical hit. |
Crystal
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 5 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 12 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 16 | Harden | — | — | 30 | Raises the user’s Defense by one stage. | |
| 23 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 27 | Guillotine | — | 30% | 5 | Causes a one-hit KO. | |
| 34 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| 41 | Crabhammer | 100 | 90% | 10 | Has an increased chance for a critical hit. |
TM/HM Moves
Gold/SilverCrystal
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| HM06 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
| TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM08 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM16 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM20 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM31 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM49 Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
Tutor Moves
Crystal
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. |
Egg Moves
Gold/SilverCrystal
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| Haze | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion. | |
| Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. |
Base Stats
Hp
30
Attack
105
Defense
90
Sp. Atk
25
Sp. Def
25
Speed
50
Total
325
Type Defenses
(vs. Gen 6+ rules)