Meowth
Gold

It is fascinated by round objects. It can't stop playing with them until it tires and falls asleep.

Silver

It loves anything that shines. It especially adores coins that it picks up and se­ cretly hoards.

Crystal

It loves things that sparkle. When it sees a shiny object, the gold coin on its head shines too.

Evolution Chain

meowth
Meowth
Level 28
persian
Persian

Pokédex & Training Data

Classification Scratch Cat Pokémon
Height 0.4 m (1'04")
Weight 4.2 kg (9.3 lbs)
Abilities N/A in Gen II
EV Yield +1 speed
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Kanto (R/B/Y) #052
Johto (G/S/C) #136
Johto (HG/SS) #138
Alola (S/M) #045
Alola (US/UM) #052
Galar (Sw/Sh) #182
Paldea (S/V) #141
National #052

Held Items

None in this generation.

Game Locations

Johto Route 35 Area
Johto Route 38 Area
Johto Route 39 Area
Kanto Route 11 Area
Kanto Route 5 Area
Kanto Route 6 Area
Kanto Route 7 Area
Kanto Route 8 Area

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
11 Bite
60 100% 25 Has a 30% chance to make the target flinch.
20 Pay Day
40 100% 20 Scatters money on the ground worth five times the user’s level.
28 Feint Attack
60 — 20 Never misses.
35 Screech
— 85% 40 Lowers the target’s Defense by two stages.
41 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
46 Slash
70 100% 20 Has an increased chance for a critical hit.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
11 Bite
60 100% 25 Has a 30% chance to make the target flinch.
20 Pay Day
40 100% 20 Scatters money on the ground worth five times the user’s level.
28 Feint Attack
60 — 20 Never misses.
35 Screech
— 85% 40 Lowers the target’s Defense by two stages.
41 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
46 Slash
70 100% 20 Has an increased chance for a critical hit.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
TM09 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM16 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM39 Swift
60 — 20 Never misses.
TM40 Defense Curl
— — 40 Raises user’s Defense by one stage.
TM42 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM43 Detect
— — 5 Prevents any moves from hitting the user this turn.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM50 Nightmare
— 100% 15 Target loses 1/4 its max HP every turn as long as it’s asleep.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Amnesia
— — 20 Raises the user’s Special Defense by two stages.
Charm
— 100% 20 Lowers the target’s Attack by two stages.
Hypnosis
— 60% 20 Puts the target to sleep.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.

Base Stats

Hp 40
Attack 45
Defense 35
Sp. Atk 40
Sp. Def 40
Speed 90
Total 290

Type Defenses

(vs. Gen 6+ rules)

2x
0x