Meowth
Diamond/PearlPlatinum

It is nocturnal in nature. If it spots something shiny, its eyes glitter brightly.

Heartgold

It is fascinated by round objects. It can’t stop playing with them until it tires and falls asleep.

Soulsilver

It loves anything that shines. It especially adores coins that it picks up and secretly hoards.

Evolution Chain

meowth
Meowth
Level 28
persian
Persian

Pokédex Data

Classification Scratch Cat Pokémon
Height 0.4 m (1'04")
Weight 4.2 kg (9.3 lbs)
Abilities

Held Items

Game Locations

  • Johto Route 38 Area
  • Johto Route 39 Area
  • Kanto Route 5 Area
  • Kanto Route 6 Area
  • Kanto Route 7 Area
  • Kanto Route 8 Area

Training

EV Yield +1 speed
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
6 Bite
60 100% 25 Has a 30% chance to make the target flinch.
9 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
14 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
17 Screech
85% 40 Lowers the target's Defense by two stages.
22 Feint Attack
60 20 Never misses.
25 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
30 Pay Day
40 100% 20 Scatters money on the ground worth five times the user's level.
33 Slash
70 100% 20 Has an increased chance for a critical hit.
38 Nasty Plot
20 Raises the user's Special Attack by two stages.
41 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
46 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
49 Night Slash
70 100% 15 Has an increased chance for a critical hit.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
6 Bite
60 100% 25 Has a 30% chance to make the target flinch.
9 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
14 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
17 Screech
85% 40 Lowers the target's Defense by two stages.
22 Feint Attack
60 20 Never misses.
25 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
30 Pay Day
40 100% 20 Scatters money on the ground worth five times the user's level.
33 Slash
70 100% 20 Has an increased chance for a critical hit.
38 Nasty Plot
20 Raises the user's Special Attack by two stages.
41 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
46 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
49 Night Slash
70 100% 15 Has an increased chance for a critical hit.
54 Feint
30 100% 10 Hits through Protect and Detect.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
6 Bite
60 100% 25 Has a 30% chance to make the target flinch.
9 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
14 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
17 Screech
85% 40 Lowers the target's Defense by two stages.
22 Feint Attack
60 20 Never misses.
25 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
30 Pay Day
40 100% 20 Scatters money on the ground worth five times the user's level.
33 Slash
70 100% 20 Has an increased chance for a critical hit.
38 Nasty Plot
20 Raises the user's Special Attack by two stages.
41 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
46 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
49 Night Slash
70 100% 15 Has an increased chance for a critical hit.
54 Feint
30 100% 10 Hits through Protect and Detect.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM49 Snatch
10 Steals the target's move, if it's self-targeted.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM79 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Swift
60 20 Never misses.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Swift
60 20 Never misses.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Amnesia
20 Raises the user's Special Defense by two stages.
Assist
20 Randomly selects and uses one of the trainer's other Pokémon's moves.
Charm
100% 20 Lowers the target's Attack by two stages.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Hypnosis
60% 20 Puts the target to sleep.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Psych Up
10 Discards the user's stat changes and copies the target's.
Punishment
100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Amnesia
20 Raises the user's Special Defense by two stages.
Assist
20 Randomly selects and uses one of the trainer's other Pokémon's moves.
Charm
100% 20 Lowers the target's Attack by two stages.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Hypnosis
60% 20 Puts the target to sleep.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Psych Up
10 Discards the user's stat changes and copies the target's.
Punishment
100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Tail Whip
100% 30 Lowers the target's Defense by one stage.

Base Stats

Hp 40
Attack 45
Defense 35
Sp. Atk 40
Sp. Def 40
Speed 90
Total 290

Type Defenses

(vs. Gen 6+ rules)

2x
0x