
Diamond/PearlPlatinum
It is nocturnal in nature. If it spots something shiny, its eyes glitter brightly.
Heartgold
It is fascinated by round objects. It can’t stop playing with them until it tires and falls asleep.
Soulsilver
It loves anything that shines. It especially adores coins that it picks up and secretly hoards.
Pokédex Data
Classification
Scratch Cat Pokémon
Height
0.4 m (1'04")
Weight
4.2 kg (9.3 lbs)
Abilities
Held Items
Quick Claw
5%
Game Locations
- Johto Route 38 Area
- Johto Route 39 Area
- Kanto Route 5 Area
- Kanto Route 6 Area
- Kanto Route 7 Area
- Kanto Route 8 Area
Training
EV Yield
+1 speed
Catch Rate
255
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
6 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
9 | Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
14 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
17 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
22 | Feint Attack | 60 | — | 20 | Never misses. | |
25 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
30 | Pay Day | 40 | 100% | 20 | Scatters money on the ground worth five times the user's level. | |
33 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
38 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
41 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
46 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
49 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
6 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
9 | Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
14 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
17 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
22 | Feint Attack | 60 | — | 20 | Never misses. | |
25 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
30 | Pay Day | 40 | 100% | 20 | Scatters money on the ground worth five times the user's level. | |
33 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
38 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
41 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
46 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
49 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
54 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
6 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
9 | Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
14 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
17 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
22 | Feint Attack | 60 | — | 20 | Never misses. | |
25 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
30 | Pay Day | 40 | 100% | 20 | Scatters money on the ground worth five times the user's level. | |
33 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
38 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
41 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
46 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
49 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
54 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Shock Wave | 60 | — | 20 | Never misses. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM49 Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM79 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Swift | 60 | — | 20 | Never misses. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Swift | 60 | — | 20 | Never misses. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Egg Moves
Diamond/PearlPlatinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
Assist | — | — | 20 | Randomly selects and uses one of the trainer's other Pokémon's moves. | |
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
Punishment | — | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
Assist | — | — | 20 | Randomly selects and uses one of the trainer's other Pokémon's moves. | |
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
Punishment | — | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. |
Base Stats
Hp
40
Attack
45
Defense
35
Sp. Atk
40
Sp. Def
40
Speed
90
Total
290
Type Defenses
(vs. Gen 6+ rules)