Meowth
Red/Blue

Adores circular objects. Wanders the streets on a nightly basis to look for dropped loose change.

Yellow

Appears to be more active at night. It loves round and shiny things. It can't stop from picking them up.

Evolution Chain

meowth
Meowth
Level 28
persian
Persian

Pokédex Data

Classification Scratch Cat Pokémon
Height 0.4 m (1'04")
Weight 4.2 kg (9.3 lbs)
Abilities N/A in Gen I

Held Items

None in this generation.

Game Locations

  • Kanto Route 5 Area
  • Kanto Route 6 Area
  • Kanto Route 7 Area
  • Kanto Route 8 Area

Training

EV Yield +1 speed
Catch Rate 255
Base Friendship 70
Growth Rate medium

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
12 Bite
60 100% 25 Has a 30% chance to make the target flinch.
17 Pay Day
40 100% 20 Scatters money on the ground worth five times the user's level.
24 Screech
85% 40 Lowers the target's Defense by two stages.
33 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
44 Slash
70 100% 20 Has an increased chance for a critical hit.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
12 Bite
60 100% 25 Has a 30% chance to make the target flinch.
17 Pay Day
40 100% 20 Scatters money on the ground worth five times the user's level.
24 Screech
85% 40 Lowers the target's Defense by two stages.
33 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
44 Slash
70 100% 20 Has an increased chance for a critical hit.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM11 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
TM12 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
TM16 Pay Day
40 100% 20 Scatters money on the ground worth five times the user's level.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM31 Mimic
10 Copies the target's last used move.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Bide
10 User waits for two turns, then hits back for twice the damage it took.
TM39 Swift
60 20 Never misses.
TM40 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM50 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 40
Attack 45
Defense 35
Sp. Atk 40
Sp. Def 40
Speed 90
Total 290

Type Defenses

(vs. Gen 6+ rules)

2x
0x