Meowth
Red/Blue

Adores circular objects. Wanders the streets on a nightly basis to look for dropped loose change.

Yellow

Appears to be more active at night. It loves round and shiny things. It can't stop from picking them up.

Evolution Chain

meowth
Meowth
Level 28
persian
Persian

Pokédex & Training Data

Classification Scratch Cat Pokémon
Height 0.4 m (1'04")
Weight 4.2 kg (9.3 lbs)
Abilities N/A in Gen I
EV Yield +1 speed
Catch Rate 255
Base Friendship 70
Growth Rate medium

Pokédex Numbers

Kanto (R/B/Y) #052
Johto (G/S/C) #136
Johto (HG/SS) #138
Alola (S/M) #045
Alola (US/UM) #052
Galar (Sw/Sh) #182
Paldea (S/V) #141
National #052

Held Items

None in this generation.

Game Locations

Kanto Route 5 Area
Kanto Route 6 Area
Kanto Route 7 Area
Kanto Route 8 Area

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
12 Bite
60 100% 25 Has a 30% chance to make the target flinch.
17 Pay Day
40 100% 20 Scatters money on the ground worth five times the user’s level.
24 Screech
— 85% 40 Lowers the target’s Defense by two stages.
33 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
44 Slash
70 100% 20 Has an increased chance for a critical hit.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
12 Bite
60 100% 25 Has a 30% chance to make the target flinch.
17 Pay Day
40 100% 20 Scatters money on the ground worth five times the user’s level.
24 Screech
— 85% 40 Lowers the target’s Defense by two stages.
33 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
44 Slash
70 100% 20 Has an increased chance for a critical hit.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM11 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
TM12 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
TM16 Pay Day
40 100% 20 Scatters money on the ground worth five times the user’s level.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM39 Swift
60 — 20 Never misses.
TM40 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 40
Attack 45
Defense 35
Sp. Atk 40
Sp. Def 40
Speed 90
Total 290

Type Defenses

(vs. Gen 6+ rules)

2x
0x