
Gold
If approached while asleep, it may awaken and angrily give chase in a groggy state of semi-sleep.
Silver
It becomes wildly furious if it even senses someone looking at it. It chases anyone that meets its glare.
Crystal
It will beat up anyone who makes it mad, even if it has to chase them until the end of the world.
Pokédex Data
Classification
Pig Monkey Pokémon
Height
1.0 m (3'03")
Weight
32.0 kg (70.5 lbs)
Abilities
N/A in Gen II
Held Items
None in this generation.
Game Locations
- Kanto Route 9 Area
Training
EV Yield
+2 attack
Catch Rate
75
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Gold/Silver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
1 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
9 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
15 | Karate Chop | 50 | 100% | 25 | Has an increased chance for a critical hit. | |
21 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
27 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
28 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
36 | Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
45 | Cross Chop | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
54 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
63 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
Crystal
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
1 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
9 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
15 | Karate Chop | 50 | 100% | 25 | Has an increased chance for a critical hit. | |
21 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
27 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
28 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
36 | Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
45 | Cross Chop | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
54 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
63 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
TM/HM Moves
Gold/SilverCrystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM01 Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM09 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM20 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM31 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
TM34 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM39 Swift | 60 | — | 20 | Never misses. | |
TM40 Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
TM41 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM43 Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. |
Tutor Moves
Crystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. |
Base Stats
Hp
65
Attack
105
Defense
60
Sp. Atk
60
Sp. Def
70
Speed
95
Total
455
Type Defenses
(vs. Gen 6+ rules)