Primeape
Gold

If approached while asleep, it may awaken and angrily give chase in a groggy state of semi-sleep.

Silver

It becomes wildly furious if it even senses someone looking at it. It chases anyone that meets its glare.

Crystal

It will beat up anyone who makes it mad, even if it has to chase them until the end of the world.

Evolution Chain

mankey
Mankey
Level 28
primeape
Primeape

Pokédex Data

Classification Pig Monkey Pokémon
Height 1.0 m (3'03")
Weight 32.0 kg (70.5 lbs)
Abilities N/A in Gen II

Held Items

None in this generation.

Game Locations

  • Kanto Route 9 Area

Training

EV Yield +2 attack
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
1 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
9 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
15 Karate Chop
50 100% 25 Has an increased chance for a critical hit.
21 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
27 Focus Energy
30 Increases the user's chance to score a critical hit.
28 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
36 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
45 Cross Chop
100 80% 5 Has an increased chance for a critical hit.
54 Screech
85% 40 Lowers the target's Defense by two stages.
63 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
1 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
9 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
15 Karate Chop
50 100% 25 Has an increased chance for a critical hit.
21 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
27 Focus Energy
30 Increases the user's chance to score a critical hit.
28 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
36 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
45 Cross Chop
100 80% 5 Has an increased chance for a critical hit.
54 Screech
85% 40 Lowers the target's Defense by two stages.
63 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM09 Psych Up
10 Discards the user's stat changes and copies the target's.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM39 Swift
60 20 Never misses.
TM40 Defense Curl
40 Raises user's Defense by one stage.
TM41 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM43 Detect
5 Prevents any moves from hitting the user this turn.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Fire Punch
75 100% 15 Has a 10% chance to burn the target.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 65
Attack 105
Defense 60
Sp. Atk 60
Sp. Def 70
Speed 95
Total 455

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x