Scarlet
All it does is sleep during the daytime. At night, it patrols its territory with its eyes aglow.
Violet
It loves things that sparkle. When it sees a shiny object, the gold coin on its head shines, too.
Pokédex & Training Data
Classification
Scratch Cat Pokémon
Height
0.4 m (1'04")
Weight
4.2 kg (9.3 lbs)
Abilities
- Pickup
- Technician
- Unnerve (Hidden)
EV Yield
+1 speed
Catch Rate
255
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Pokédex Numbers
Kanto (R/B/Y)
#052
Johto (G/S/C)
#136
Johto (HG/SS)
#138
Alola (S/M)
#045
Alola (US/UM)
#052
Galar (Sw/Sh)
#182
Paldea (S/V)
#141
National
#052
Held Items
None in this generation.
Learned Moves
Level Up Moves
Scarlet/Violet
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 1 | Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
| 4 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
| 8 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 12 | Pay Day | 40 | 100% | 20 | Scatters money on the ground worth five times the user’s level. | |
| 16 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 20 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| 24 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
| 29 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
| 32 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 36 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
| 40 | Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. | |
| 44 | Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target’s Attack by one stage. |
TM/HM Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM02 Charm | — | 100% | 20 | Lowers the target’s Attack by two stages. | |
| TM03 Fake Tears | — | 100% | 20 | Lowers the target’s Special Defense by two stages. | |
| TM04 Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM20 Trailblaze | 50 | 100% | 20 | No effect description available. | |
| TM22 Chilling Water | 50 | 100% | 20 | No effect description available. | |
| TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM27 Aerial Ace | 60 | — | 20 | Never misses. | |
| TM30 Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target’s Special Attack by one stage. | |
| TM31 Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user’s Attack by one stage. | |
| TM32 Swift | 60 | — | 20 | Never misses. | |
| TM34 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM47 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM49 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM55 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM57 False Swipe | 40 | 100% | 40 | Cannot lower the target’s HP below 1. | |
| TM60 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
| TM61 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| TM62 Foul Play | 95 | 100% | 15 | Calculates damage with the target’s attacking stat. | |
| TM66 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM71 Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM82 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM87 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM94 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM101 Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| TM102 Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
| TM103 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM114 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM117 Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| TM126 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM127 Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target’s Attack by one stage. | |
| TM128 Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| TM130 Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| TM140 Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. | |
| TM166 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
| TM177 Spite | — | 100% | 10 | Lowers the PP of the target’s last used move by 4. | |
| TM181 Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| TM199 Lash Out | 75 | 100% | 5 | Inflicts regular damage with no additional effect. | |
| TM202 Pain Split | — | — | 20 | Sets the user’s and targets’s HP to the average of their current HP. | |
| TM203 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM204 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM205 Endeavor | — | 100% | 5 | Lowers the target’s HP to equal the user’s. | |
| TM221 Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. |
Egg Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Covet | 60 | 100% | 25 | Takes the target’s item. | |
| Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
| Last Resort | 140 | 100% | 5 | Can only be used after all of the user’s other moves have been used. | |
| Spite | — | 100% | 10 | Lowers the PP of the target’s last used move by 4. | |
| Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. |
Base Stats
Hp
40
Attack
45
Defense
35
Sp. Atk
40
Sp. Def
40
Speed
90
Total
290
Type Defenses
(vs. Gen 6+ rules)