Meowth

Alternate Forms

Scarlet

All it does is sleep during the daytime. At night, it patrols its territory with its eyes aglow.

Violet

It loves things that sparkle. When it sees a shiny object, the gold coin on its head shines, too.

Evolution Chain

meowth
Meowth
Level 28
persian
Persian

Pokédex Data

Classification Scratch Cat Pokémon
Height 0.4 m (1'04")
Weight 4.2 kg (9.3 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 speed
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
4 Feint
30 100% 10 Hits through Protect and Detect.
8 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
12 Pay Day
40 100% 20 Scatters money on the ground worth five times the user's level.
16 Bite
60 100% 25 Has a 30% chance to make the target flinch.
20 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
24 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
29 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
32 Screech
85% 40 Lowers the target's Defense by two stages.
36 Slash
70 100% 20 Has an increased chance for a critical hit.
40 Nasty Plot
20 Raises the user's Special Attack by two stages.
44 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM02 Charm
100% 20 Lowers the target's Attack by two stages.
TM03 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
TM04 Agility
30 Raises the user's Speed by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Thief
60 100% 25 Takes the target's item.
TM20 Trailblaze
50 100% 20 No effect description available.
TM22 Chilling Water
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM27 Aerial Ace
60 20 Never misses.
TM30 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM31 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
TM32 Swift
60 20 Never misses.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM57 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM60 U Turn
70 100% 20 User must switch out after attacking.
TM61 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM62 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM71 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TM82 Thunder Wave
90% 20 Paralyzes the target.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM87 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM94 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM101 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
TM102 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM117 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM127 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TM128 Amnesia
20 Raises the user's Special Defense by two stages.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM140 Nasty Plot
20 Raises the user's Special Attack by two stages.
TM166 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM171 Tera Blast
80 100% 10 No effect description available.
TM177 Spite
100% 10 Lowers the PP of the target's last used move by 4.
TM181 Knock Off
65 100% 20 Target drops its held item.
TM199 Lash Out
75 100% 5 Inflicts regular damage with no additional effect.
TM202 Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
TM203 Psych Up
10 Discards the user's stat changes and copies the target's.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM205 Endeavor
100% 5 Lowers the target's HP to equal the user's.
TM221 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target's item.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Hypnosis
60% 20 Puts the target to sleep.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Tail Whip
100% 30 Lowers the target's Defense by one stage.

Base Stats

Hp 40
Attack 45
Defense 35
Sp. Atk 40
Sp. Def 40
Speed 90
Total 290

Type Defenses

(vs. Gen 6+ rules)

2x
0x