
Black/WhiteBlack 2/White 2
It is nocturnal in nature. If it spots something shiny, its eyes glitter brightly.
Pokédex Data
Classification
Scratch Cat Pokémon
Height
0.4 m (1'04")
Weight
4.2 kg (9.3 lbs)
Abilities
- Pickup
- Technician
- Unnerve (Hidden)
Held Items
Quick Claw
5%
Training
EV Yield
+1 speed
Catch Rate
255
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
6 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
9 | Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
14 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
17 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
22 | Feint Attack | 60 | — | 20 | Never misses. | |
25 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
30 | Pay Day | 40 | 100% | 20 | Scatters money on the ground worth five times the user's level. | |
33 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
38 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
41 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
46 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
49 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
54 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
6 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
9 | Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
14 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
17 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
22 | Feint Attack | 60 | — | 20 | Never misses. | |
25 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
30 | Pay Day | 40 | 100% | 20 | Scatters money on the ground worth five times the user's level. | |
33 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
38 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
41 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
46 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
49 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
54 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
TM01 Hone Claws | — | — | 15 | Raises the user's Attack and accuracy by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM67 Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM83 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Covet | 60 | 100% | 25 | Takes the target's item. | |
Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Egg Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
Assist | — | — | 20 | Randomly selects and uses one of the trainer's other Pokémon's moves. | |
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
Punishment | — | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | |
Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. |
Base Stats
Hp
40
Attack
45
Defense
35
Sp. Atk
40
Sp. Def
40
Speed
90
Total
290
Type Defenses
(vs. Gen 6+ rules)