Charmander
Gold

The flame on its tail shows the strength of its life force. If it is weak, the flame also burns weakly.

Silver

The flame on its tail indicates CHARMANDER's life force. If it is healthy, the flame burns brightly.

Crystal

If it's healthy, the flame on the tip of its tail will burn vigor­ ously, even if it gets a bit wet.

Evolution Chain

charmander
Charmander
Level 16
charmeleon
Charmeleon
Level 36
charizard
Charizard

Pokédex & Training Data

Classification Lizard Pokémon
Height 0.6 m (1'12")
Weight 8.5 kg (18.7 lbs)
Abilities N/A in Gen II
EV Yield +1 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Monster, Dragon

Pokédex Numbers

Kanto (R/B/Y) #004
Johto (G/S/C) #229
Johto (HG/SS) #234
Kalos (Central) #083
Galar (Sw/Sh) #378
National #004
Blueberry #167

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
7 Ember
40 100% 25 Has a 10% chance to burn the target.
13 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
19 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
25 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
31 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
37 Slash
70 100% 20 Has an increased chance for a critical hit.
43 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
49 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
7 Ember
40 100% 25 Has a 10% chance to burn the target.
13 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
19 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
25 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
31 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
37 Slash
70 100% 20 Has an increased chance for a critical hit.
43 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
49 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM24 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Swift
60 — 20 Never misses.
TM40 Defense Curl
— — 40 Raises user’s Defense by one stage.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM49 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Flamethrower
90 100% 15 Has a 10% chance to burn the target.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
Belly Drum
— — 10 User pays half its max HP to max out its Attack.
Bite
60 100% 25 Has a 30% chance to make the target flinch.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.

Base Stats

Hp 39
Attack 52
Defense 43
Sp. Atk 60
Sp. Def 50
Speed 65
Total 309

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x