Charmander
Ruby/Sapphire

The flame that burns at the tip of its tail is an indication of its emotions. The flame wavers when CHARMANDER is enjoying itself. If the POKéMON becomes enraged, the flame burns fiercely.

Emerald

The flame that burns at the tip of its tail is an indication of its emotions. The flame wavers when CHARMANDER is happy, and blazes when it is enraged.

Firered

From the time it is born, a flame burns at the tip of its tail. Its life would end if the flame were to go out.

Leafgreen

It has a preference for hot things. When it rains, steam is said to spout from the tip of its tail.

Evolution Chain

charmander
Charmander
Level 16
charmeleon
Charmeleon
Level 36
charizard
Charizard

Pokédex & Training Data

Classification Lizard Pokémon
Height 0.6 m (1'12")
Weight 8.5 kg (18.7 lbs)
Abilities
EV Yield +1 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Monster, Dragon

Pokédex Numbers

Kanto (R/B/Y) #004
Johto (G/S/C) #229
Johto (HG/SS) #234
Kalos (Central) #083
Galar (Sw/Sh) #378
National #004
Blueberry #167

Game Locations

Pallet Town Area

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
7 Ember
40 100% 25 Has a 10% chance to burn the target.
13 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
19 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
25 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
31 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
37 Slash
70 100% 20 Has an increased chance for a critical hit.
43 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
49 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
7 Ember
40 100% 25 Has a 10% chance to burn the target.
13 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
19 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
25 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
31 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
37 Slash
70 100% 20 Has an increased chance for a critical hit.
43 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
49 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
7 Ember
40 100% 25 Has a 10% chance to burn the target.
13 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
19 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
25 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
31 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
37 Slash
70 100% 20 Has an increased chance for a critical hit.
43 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
49 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM50 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Defense Curl
— — 40 Raises user’s Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swift
60 — 20 Never misses.
Swords Dance
— — 20 Raises the user’s Attack by two stages.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
— — 10 Copies the target’s last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
— — 20 Raises the user’s Attack by two stages.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
Belly Drum
— — 10 User pays half its max HP to max out its Attack.
Bite
60 100% 25 Has a 30% chance to make the target flinch.
Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Swords Dance
— — 20 Raises the user’s Attack by two stages.

Base Stats

Hp 39
Attack 52
Defense 43
Sp. Atk 60
Sp. Def 50
Speed 65
Total 309

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x