Charizard
Gold

If CHARIZARD be­ comes furious, the flame at the tip of its tail flares up in a whitish- blue color.

Silver

Breathing intense, hot flames, it can melt almost any­ thing. Its breath inflicts terrible pain on enemies.

Crystal

It uses its wings to fly high. The temperature of its fire increases as it gains exper­ ience in battle.

Evolution Chain

charmander
Charmander
Level 16
charmeleon
Charmeleon
Level 36
charizard
Charizard

Pokédex & Training Data

Classification Flame Pokémon
Height 1.7 m (5'07")
Weight 90.5 kg (199.5 lbs)
Abilities N/A in Gen II
EV Yield +3 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Monster, Dragon

Pokédex Numbers

Kanto (R/B/Y) #006
Johto (G/S/C) #231
Johto (HG/SS) #236
Kalos (Central) #085
Galar (Sw/Sh) #380
National #006
Blueberry #169

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
7 Ember
40 100% 25 Has a 10% chance to burn the target.
13 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
27 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
34 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
36 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
44 Slash
70 100% 20 Has an increased chance for a critical hit.
54 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
64 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
7 Ember
40 100% 25 Has a 10% chance to burn the target.
13 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
27 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
34 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
36 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
44 Slash
70 100% 20 Has an increased chance for a critical hit.
54 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
64 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM24 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Swift
60 — 20 Never misses.
TM40 Defense Curl
— — 40 Raises user’s Defense by one stage.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM48 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM49 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Flamethrower
90 100% 15 Has a 10% chance to burn the target.

Base Stats

Hp 78
Attack 84
Defense 78
Sp. Atk 109
Sp. Def 85
Speed 100
Total 534

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.25x
2x
0.5x
0x
0.25x
4x
0.5x
0.5x