
Gold
It is very hot headed by nature, so it constantly seeks opponents. It calms down only when it wins.
Silver
It has a barbaric nature. In battle, it whips its fiery tail around and slashes away with sharp claws.
Crystal
If it becomes agitated during battle, it spouts intense flames, incinerating its surroundings.
Pokédex Data
Classification
Flame Pokémon
Height
1.1 m (3'07")
Weight
19.0 kg (41.9 lbs)
Abilities
N/A in Gen II
Learned Moves
Level Up Moves
Gold/Silver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
7 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
13 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
20 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
27 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
34 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
41 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
48 | Dragon Rage | — | 100% | 10 | Inflicts 40 points of damage. | |
55 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
Crystal
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
7 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
13 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
20 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
27 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
34 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
41 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
48 | Dragon Rage | — | 100% | 10 | Inflicts 40 points of damage. | |
55 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
TM/HM Moves
Gold/SilverCrystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM01 Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM20 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM24 Dragon Breath | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM31 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM39 Swift | 60 | — | 20 | Never misses. | |
TM40 Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
TM49 Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
Tutor Moves
Crystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. |
Base Stats
Hp
58
Attack
64
Defense
58
Sp. Atk
80
Sp. Def
65
Speed
80
Total
405
Type Defenses
(vs. Gen 6+ rules)