Charmander
Diamond/PearlPlatinum

The fire on the tip of its tail is a measure of its life. If healthy, its tail burns intensely.

Heartgold

The flame on its tail shows the strength of its life force. If it is weak, the flame also burns weakly.

Soulsilver

The flame on its tail indicates CHARMANDER’s life force. If it is healthy, the flame burns brightly.

Evolution Chain

charmander
Charmander
Level 16
charmeleon
Charmeleon
Level 36
charizard
Charizard

Pokédex Data

Classification Lizard Pokémon
Height 0.6 m (1'12")
Weight 8.5 kg (18.7 lbs)
Abilities

Game Locations

  • Pallet Town Area

Training

EV Yield +1 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Monster, Dragon

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
7 Ember
40 100% 25 Has a 10% chance to burn the target.
10 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
16 Dragon Rage
100% 10 Inflicts 40 points of damage.
19 Scary Face
100% 10 Lowers the target's Speed by two stages.
25 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
28 Slash
70 100% 20 Has an increased chance for a critical hit.
34 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
37 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
7 Ember
40 100% 25 Has a 10% chance to burn the target.
10 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
16 Dragon Rage
100% 10 Inflicts 40 points of damage.
19 Scary Face
100% 10 Lowers the target's Speed by two stages.
25 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
28 Slash
70 100% 20 Has an increased chance for a critical hit.
34 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
37 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
7 Ember
40 100% 25 Has a 10% chance to burn the target.
10 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
16 Dragon Rage
100% 10 Inflicts 40 points of damage.
19 Scary Face
100% 10 Lowers the target's Speed by two stages.
25 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
28 Slash
70 100% 20 Has an increased chance for a critical hit.
34 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
37 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM61 Will O Wisp
85% 15 Burns the target.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
Belly Drum
10 User pays half its max HP to max out its Attack.
Bite
60 100% 25 Has a 30% chance to make the target flinch.
Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
Dragon Dance
20 Raises the user's Attack and Speed by one stage.
Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Swords Dance
20 Raises the user's Attack by two stages.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
Belly Drum
10 User pays half its max HP to max out its Attack.
Bite
60 100% 25 Has a 30% chance to make the target flinch.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
Dragon Dance
20 Raises the user's Attack and Speed by one stage.
Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Swords Dance
20 Raises the user's Attack by two stages.

Base Stats

Hp 39
Attack 52
Defense 43
Sp. Atk 60
Sp. Def 50
Speed 65
Total 309

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x