
Diamond/PearlPlatinum
The fire on the tip of its tail is a measure of its life. If healthy, its tail burns intensely.
Heartgold
The flame on its tail shows the strength of its life force. If it is weak, the flame also burns weakly.
Soulsilver
The flame on its tail indicates CHARMANDER’s life force. If it is healthy, the flame burns brightly.
Pokédex Data
Game Locations
- Pallet Town Area
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
7 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
10 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
16 | Dragon Rage | — | 100% | 10 | Inflicts 40 points of damage. | |
19 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
25 | Fire Fang | 65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |
28 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
34 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
37 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
7 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
10 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
16 | Dragon Rage | — | 100% | 10 | Inflicts 40 points of damage. | |
19 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
25 | Fire Fang | 65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |
28 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
34 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
37 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
7 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
10 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
16 | Dragon Rage | — | 100% | 10 | Inflicts 40 points of damage. | |
19 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
25 | Fire Fang | 65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |
28 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
34 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
37 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM01 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
TM02 Dragon Claw | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM50 Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Swift | 60 | — | 20 | Never misses. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Swift | 60 | — | 20 | Never misses. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
Egg Moves
Diamond/PearlPlatinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Beat Up | — | 100% | 10 | Hits once for every conscious Pokémon the trainer has. | |
Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |
Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | |
Dragon Rush | 100 | 75% | 10 | Has a 20% chance to make the target flinch. | |
Flare Blitz | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. | |
Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
Swords Dance | — | — | 20 | Raises the user's Attack by two stages. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Beat Up | — | 100% | 10 | Hits once for every conscious Pokémon the trainer has. | |
Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |
Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | |
Dragon Rush | 100 | 75% | 10 | Has a 20% chance to make the target flinch. | |
Flare Blitz | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. | |
Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
Swords Dance | — | — | 20 | Raises the user's Attack by two stages. |
Base Stats
Hp
39
Attack
52
Defense
43
Sp. Atk
60
Sp. Def
50
Speed
65
Total
309
Type Defenses
(vs. Gen 6+ rules)