Charmander
Sword

It has a preference for hot things. When it rains, steam is said to spout from the tip of its tail.

Evolution Chain

charmander
Charmander
Level 16
charmeleon
Charmeleon
Level 36
charizard
Charizard

Pokédex Data

Classification Lizard Pokémon
Height 0.6 m (1'12")
Weight 8.5 kg (18.7 lbs)
Abilities

Training

EV Yield +1 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Monster, Dragon

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
4 Ember
40 100% 25 Has a 10% chance to burn the target.
8 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
12 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
17 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
20 Slash
70 100% 20 Has an increased chance for a critical hit.
24 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
28 Scary Face
100% 10 Lowers the target's Speed by two stages.
32 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
36 Inferno
100 50% 5 Has a 100% chance to burn the target.
40 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
4 Ember
40 100% 25 Has a 10% chance to burn the target.
8 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
12 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
17 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
20 Slash
70 100% 20 Has an increased chance for a critical hit.
24 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
28 Scary Face
100% 10 Lowers the target's Speed by two stages.
32 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
36 Inferno
100 50% 5 Has a 100% chance to burn the target.
40 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM03 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM13 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM37 Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
TM38 Will O Wisp
85% 15 Burns the target.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM46 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM68 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM78 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM94 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR24 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TR36 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
TR43 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TR47 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TR51 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
TR55 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
TR62 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TR85 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM10 Work Up
30 Raises the user's Attack and Special Attack by one stage each.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Fire Pledge
80 100% 10 With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Belly Drum
10 User pays half its max HP to max out its Attack.
Bite
60 100% 25 Has a 30% chance to make the target flinch.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
BD/SP
Name Class Power Acc. PP Effect
Air Cutter
60 95% 25 Has an increased chance for a critical hit.
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
Belly Drum
10 User pays half its max HP to max out its Attack.
Bite
60 100% 25 Has a 30% chance to make the target flinch.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
Dragon Dance
20 Raises the user's Attack and Speed by one stage.
Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.

Base Stats

Hp 39
Attack 52
Defense 43
Sp. Atk 60
Sp. Def 50
Speed 65
Total 309

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x