Arbok
Black/WhiteBlack 2/White 2

The pattern on its belly is for intimidation. It constricts foes while they are frozen in fear.

Evolution Chain

ekans
Ekans
Level 22
arbok
Arbok

Pokédex Data

Classification Cobra Pokémon
Height 3.5 m (11'06")
Weight 65.0 kg (143.3 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 attack
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground, Dragon

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
4 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
9 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Glare
100% 30 Paralyzes the target.
17 Screech
85% 40 Lowers the target's Defense by two stages.
20 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
22 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
27 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
27 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
27 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
32 Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
39 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
44 Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
51 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
56 Coil
20 Raises the user's Attack, Defense, and accuracy by one stage each.
63 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
4 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
9 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Glare
100% 30 Paralyzes the target.
17 Screech
85% 40 Lowers the target's Defense by two stages.
20 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
22 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
27 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
27 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
27 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
32 Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
39 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
44 Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
51 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
56 Coil
20 Raises the user's Attack, Defense, and accuracy by one stage each.
63 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.

Base Stats

Hp 60
Attack 95
Defense 69
Sp. Atk 65
Sp. Def 79
Speed 80
Total 448

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x