Arbok
Red/Blue

It is rumored that the ferocious warning markings on its belly differ from area to area.

Yellow

The frightening patterns on its belly have been studied. Six variations have been confirmed.

Evolution Chain

ekans
Ekans
Level 22
arbok
Arbok

Pokédex & Training Data

Classification Cobra Pokémon
Height 3.5 m (11'06")
Weight 65.0 kg (143.3 lbs)
Abilities N/A in Gen I
EV Yield +2 attack
Catch Rate 90
Base Friendship 70
Growth Rate medium

Pokédex Numbers

Kanto (R/B/Y) #024
Johto (G/S/C) #051
Johto (HG/SS) #051
Kalos (Mountain) #038
Alola (US/UM) #062
National #024
Kitakami #019

Held Items

None in this generation.

Game Locations

Cerulean Cave 1f
Cerulean Cave B1f
Kanto Route 23 Area

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
10 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
17 Bite
60 100% 25 Has a 30% chance to make the target flinch.
27 Glare
— 100% 30 Paralyzes the target.
36 Screech
— 85% 40 Lowers the target’s Defense by two stages.
47 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
10 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
17 Bite
60 100% 25 Has a 30% chance to make the target flinch.
27 Glare
— 100% 30 Paralyzes the target.
36 Screech
— 85% 40 Lowers the target’s Defense by two stages.
47 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM21 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Fissure
— 30% 5 Causes a one-hit KO.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM40 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM48 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 60
Attack 95
Defense 69
Sp. Atk 65
Sp. Def 79
Speed 80
Total 448

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x