Arbok
Ruby/Sapphire

This POKéMON is terrifically strong in order to constrict things with its body. It can even flatten steel oil drums. Once ARBOK wraps its body around its foe, escaping its crunching embrace is impossible.

Emerald

This POKéMON has a terrifically strong constricting power. It can even flatten steel oil drums. Once it wraps its body around its foe, escaping is impossible.

Firered

The pattern on its belly appears to be a frightening face. Weak foes will flee just at the sight of the pattern.

Leafgreen

It is rumored that the ferocious warning markings on its belly differ from area to area.

Evolution Chain

ekans
Ekans
Level 22
arbok
Arbok

Pokédex Data

Classification Cobra Pokémon
Height 3.5 m (11'06")
Weight 65.0 kg (143.3 lbs)
Abilities

Held Items

Game Locations

  • Kanto Route 23 Area
  • Kanto Victory Road 2 1f
  • Kanto Victory Road 2 2f
  • Kanto Victory Road 2 3f

Training

EV Yield +2 attack
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground, Dragon

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
8 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
13 Bite
60 100% 25 Has a 30% chance to make the target flinch.
20 Glare
100% 30 Paralyzes the target.
28 Screech
85% 40 Lowers the target's Defense by two stages.
38 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
46 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
46 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
46 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
56 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
8 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
13 Bite
60 100% 25 Has a 30% chance to make the target flinch.
20 Glare
100% 30 Paralyzes the target.
28 Screech
85% 40 Lowers the target's Defense by two stages.
38 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
46 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
46 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
46 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
56 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
8 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
13 Bite
60 100% 25 Has a 30% chance to make the target flinch.
20 Glare
100% 30 Paralyzes the target.
28 Screech
85% 40 Lowers the target's Defense by two stages.
38 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
46 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
46 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
46 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
56 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM49 Snatch
10 Steals the target's move, if it's self-targeted.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Mimic
10 Copies the target's last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 60
Attack 95
Defense 69
Sp. Atk 65
Sp. Def 79
Speed 80
Total 448

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x