Arbok
Ruby/Sapphire

This POKéMON is terrifically strong in order to constrict things with its body. It can even flatten steel oil drums. Once ARBOK wraps its body around its foe, escaping its crunching embrace is impossible.

Emerald

This POKéMON has a terrifically strong constricting power. It can even flatten steel oil drums. Once it wraps its body around its foe, escaping is impossible.

Firered

The pattern on its belly appears to be a frightening face. Weak foes will flee just at the sight of the pattern.

Leafgreen

It is rumored that the ferocious warning markings on its belly differ from area to area.

Evolution Chain

ekans
Ekans
Level 22
arbok
Arbok

Pokédex & Training Data

Classification Cobra Pokémon
Height 3.5 m (11'06")
Weight 65.0 kg (143.3 lbs)
Abilities
EV Yield +2 attack
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground, Dragon

Pokédex Numbers

Kanto (R/B/Y) #024
Johto (G/S/C) #051
Johto (HG/SS) #051
Kalos (Mountain) #038
Alola (US/UM) #062
National #024
Kitakami #019

Held Items

Game Locations

Kanto Route 23 Area
Kanto Victory Road 2 1f
Kanto Victory Road 2 2f
Kanto Victory Road 2 3f

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
8 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
13 Bite
60 100% 25 Has a 30% chance to make the target flinch.
20 Glare
— 100% 30 Paralyzes the target.
28 Screech
— 85% 40 Lowers the target’s Defense by two stages.
38 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
46 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
46 Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
46 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
56 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
8 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
13 Bite
60 100% 25 Has a 30% chance to make the target flinch.
20 Glare
— 100% 30 Paralyzes the target.
28 Screech
— 85% 40 Lowers the target’s Defense by two stages.
38 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
46 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
46 Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
46 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
56 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
8 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
13 Bite
60 100% 25 Has a 30% chance to make the target flinch.
20 Glare
— 100% 30 Paralyzes the target.
28 Screech
— 85% 40 Lowers the target’s Defense by two stages.
38 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
46 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
46 Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
46 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
56 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM49 Snatch
— — 10 Steals the target’s move, if it’s self-targeted.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Mimic
— — 10 Copies the target’s last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 60
Attack 95
Defense 69
Sp. Atk 65
Sp. Def 79
Speed 80
Total 448

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x